Overview
Quick Build
Weapon
Gain 1 stack of Canopy's Favor after hitting an opponent with an Elemental Skill. This can be triggered once every 0.5s.
Artifacts
Obsidian Codex
After the equipping character consumes 1 Nightsoul point while on the field, CRIT Rate increases by 40% for 6s. This eff
Sands
ATK %
Main stat
Goblet
Dendro DMG > ATK %
Main stat
Circlet
CRIT Rate / CRIT DMG
Substats
CRIT Rate/DMG > ATK % > Energy Recharge
Strengths
- Kinich has high mobility during combat due to the mechanics of his Elemental Skill.
- Elemental Skill makes combat with ranged enemies easier than most claymore characters due to the automatic targeting and grappling.
Weaknesses
- Blind Spot mechanic causes unpredictability during gameplay which requires more understanding of enemy attack patterns than most other characters as well as creating variances that lead to not necessarily having a set rotation.
- Poor performance in AoE scenarios due to being heavily single-target focused.
Talent Priority
Primary source of damage or support. Level to 10 first.
Important for damage or support value. Level second.
Lowest priority. Level last or skip unless you have spare resources.
Substat Priority
Kinich is a Nightsoul-based character whose entire kit revolves around generating Nightsoul points and consuming them to deal Dendro damage. When you press his Elemental Skill, he enters the Nightsouls Blessing state. During this state, triggering Burning generates Nightsoul points for Kinich. Once
Kinich is a Nightsoul-based character whose entire kit revolves around generating Nightsoul points and consuming them to deal Dendro damage.
Weapons
5-star Weapons
Artifact Sets

Sands
ATK %
Goblet
Dendro DMG > ATK %
Circlet
CRIT Rate / CRIT DMG

Sands
ATK %
Goblet
Dendro DMG > ATK %
Circlet
CRIT Rate / CRIT DMG

Sands
ATK %
Goblet
Dendro DMG > ATK %
Circlet
CRIT Rate / CRIT DMG
Team Compositions

Kinich
Main DPS

Mavuika
Support

Emilie
Support

Bennett
Sustain
This team maximizes Kinich's personal damage by maintaining consistent Burning uptime via Mavuika and Emilie, providing constant Nightsoul point generation. Bennett rounds out the squad by providing a flat ATK buff that significantly amplifies Kinich's Skill damage.

He consumes Nightsoul points generated by Burning to trigger 'Riding High,' dealing massive Dendro damage.

She applies continuous off-field Pyro to sustain the Burning reaction needed for Kinich's Nightsoul accumulation.

She capitalizes on the Burning reaction to deal high off-field Dendro damage, effectively boosting overall team DPS.

His Burst provides a flat ATK buff that scales Kinich's primary damage output, which relies heavily on high ATK values.
Talents & Constellations
Talents
Performs up to 3 rapid strikes.
Kinich uses his big-game hunting skills to either move swiftly or attack his opponent. When there is an opponent or object that can be attacked nearby, he will attach a grappling hook to the target and enter Nightsoul's Blessing with 0 Nightsoul points. If neither is nearby, he fires a grappling hook forward and swings in mid-air, and this Skill's CD is decreased by 60%. This skill can be Held to release. When it is Held, Kinich can aim the grappling hook. Nightsoul's Blessing: Kinich Kinich's Nightsoul's Blessing lasts 10s and generates 2 Nightsoul points every second. In this state, Kinich will hook onto a nearby opponent and perform a variable attack: ·When using a Normal Attack, Kinich will fire Loop Shots as he loops around the grappled target based on his current movement direction, dealing Nightsoul-aligned Dendro DMG and generating 3 Nightsoul points. Loop Shot DMG is considered Elemental Skill DMG. ·When Nightsoul points are at max, he can use the Elemental Skill "Scalespiker Cannon": Consume all Nightsoul points to deal Nightsoul-aligned Dendro DMG. When "Scalespiker Cannon" is Held, Kinich can aim this shot. After firing the Cannon, Kinich will try to grapple to its target. While in Nightsoul's Blessing, after grappling an opponent or firing "Scalespiker Cannon," a Blind Spot will be generated next to the opponent. When Kinich enters this Blind Spot, it will disappear and he will generate 4 Nightsoul points. If the grapple connection should snap due to exceeding the maximum distance or some other reason, using a Normal Attack will establish a new connection with a nearby opponent before performing Loop Shots. "All things come with a cost. I suggest you make a suitable offer... What? No, I don't do installments."
Unleashes the power of the Almighty Dragonlord, K'uhul Ajaw (on a limited, conditional, restricted, contractual, partial, temporary basis), dealing Nightsoul-aligned AoE Dendro DMG. Ajaw will unleash his Dragon Breath at intervals, dealing Nightsoul-aligned AoE Dendro DMG. If Kinich is in Nightsoul's Blessing when this is used, this Blessing's duration is extended by 1.7s. "Yes, yes! You stand before K'uhul Ajaw the Almighty Dragonlord! Come forward, then! Kneel, and kiss our feet!"
When Kinich is in Nightsoul's Blessing state, opponents hit by his Elemental Skill will enter the Desolation state, and when affected by Burning or Burgeon reaction DMG, they will restore 7 Nightsoul points to him. Nightsoul points can be gained this way once every 0.8s. The Desolation state will persist until this instance of Kinich's Nightsoul's Blessing state ends.
After a nearby party member triggers a Nightsoul Burst, Kinich will gain 1 stack of Hunter's Experience that lasts 15s. Max 2 stacks. When Kinich uses Canopy Hunter: Riding High's Scalespiker Cannon, all stacks of Hunter's Experience will be consumed, with each stack consumed increasing the DMG dealt by this Cannon shot by 320% of Kinich's ATK.
When Kinich is in the air following Canopy Hunter: Riding High's mid-air swing, he can consume 10 Phlogiston points to perform another mid-air swing. While in an area with Phlogiston Mechanics within Natlan, he can use Nightsoul Transmission: Kinich. When the current active character is sprinting, in movement states that result from specific Talents, or in the air, when you switch to Kinich: Kinich will perform one of the following actions depending on the conditions met: ·When facing a Coilgrass Sigil that can be interacted with: He will fire a grappling hook towards it to move; ·When there are nearby opponents and you are in combat: Kinich will use Canopy Hunter: Riding High in the direction of the opponents; Otherwise, Kinich will fire a grappling hook and swing, prioritizing valid Coilgrass Sigils as grapple targets. Nightsoul Transmission can be triggered once every 10s by your own party. When interacting with Coilgrass Sigils and other items that Yumkasaurs can interact with, "Canopy Hunter: Riding High" will be converted to "Yumkasaur Mimesis," which causes interactions with such items to follow rules applicable to Yumkasaurs, and which will not put Canopy Hunter: Riding High on CD.
Constellations
After Kinich lands from Canopy Hunter: Riding High's mid-air swing, his Movement SPD will increase by 30% for 6s. Additionally, Scalespiker Cannon's CRIT DMG is increased by 100%.
Is it worth getting?
Meaningful upgrade worth targeting. | Constellation | % of C0 | % From Previous Constellation |.
When Kinich's Elemental Skill hits an opponent, it will decrease their Dendro RES by 30% for 6s. Additionally, the first Scalespiker Cannon Kinich fires after entering Nightsoul's Blessing has increased AoE, and its DMG increases by 100%.
Is it worth getting?
Large power spike strongly recommended if you play this character regularly.
Increases the Level of Canopy Hunter: Riding High by 3. Maximum upgrade level is 15.
Is it worth getting?
Large power spike strongly recommended if you play this character regularly.
When in Nightsoul's Blessing, Kinich will restore 5 Energy after using his Loop Shots or after unleashing the Scalespiker Cannon. Energy can be regenerated this way once every 2.8s. Additionally, Hail to the Almighty Dragonlord deals 70% more DMG.
Is it worth getting?
Large power spike strongly recommended if you play this character regularly.
Increases the Level of Hail to the Almighty Dragonlord by 3. Maximum upgrade level is 15.
Is it worth getting?
Large power spike strongly recommended if you play this character regularly.
After Scalespiker Cannon hits an opponent, it will bounce between opponents once, dealing 700% of Kinich's ATK as Dendro DMG. If this Scalespiker Cannon triggers the buffs that Ascension Talent "Flame Spirit Pact" or the Constellation "Tiger Beetle's Palm" grant to the Cannon, the bouncing attack will also obtain the relevant buffs.
Is it worth getting?
Large power spike strongly recommended if you play this character regularly.
C0 Kinich is fully functional. Kinich has high mobility during combat due to the mechanics of his Elemental Skill.
Alternatives to Kinich
Not sure Kinich is right for you? Compare against other characters to find your best pull.

Another Dendro Main DPS. Compare their weapon and artifact requirements, team synergies, and playstyle to decide which suits your roster better.

Another Dendro Sub-DPS. Compare their weapon and artifact requirements, team synergies, and playstyle to decide which suits your roster better.

Another Dendro Main DPS. Compare their weapon and artifact requirements, team synergies, and playstyle to decide which suits your roster better.

A Geo Sub-DPS that fills a similar slot with different elemental reactions. Compare team requirements to decide which fits your roster better.







