Overview
Quick Build
Artifacts
Heart of Depth
4-Piece · +30% Normal/Charged ATK after Skill
Sands
ATK%
Main stat
Goblet
Hydro DMG Bonus
Main stat
Circlet
CRIT Rate or CRIT DMG
Substats
CRIT Rate/DMG > ATK% > ER% (100–130%)
Strengths
- Best on-field Hydro application in the game — enables team-wide Vaporize non-stop
- Elemental Burst resets Skill CD on hit in Ranged Stance, enabling fast rotations
- Riptide status propagates AoE Hydro DMG independently of his attacks
- Works in Freeze, Vaporize, and Electro-Charged teams with equal effectiveness
- High personal damage ceiling with dedicated investment
Weaknesses
- Elemental Skill has a long cooldown if he stays in Melee Stance too long
- Rotation timing is strict — requires practice to optimize Burst reset windows
- Energy-hungry Burst (60 cost); needs supports that funnel particles or high ER
- Competition from newer Hydro DPS characters in some team archetypes
Talent Priority
Melee Stance Normal Attacks are his primary DPS. Level this first.
Burst deals significant AoE Hydro DMG and resets Skill CD. High priority.
Skill levels improve Melee Stance Riptide DMG and Burst DMG on Riptide-marked targets.
Substat Priority
Deploy Bennett Burst → Kazuha Burst → Xiangling Burst → Childe Skill (Melee Stance 8–12s) → Childe Ranged Burst (resets Skill) → repeat. Tight rotation rewards practice.
Childe opens with Ranged Burst to apply Riptide → Skill to Melee Stance → Ayaka Burst during freeze window → Shenhe buff → repeat. Keep enemies frozen for Blizzard Strayer CRIT bonus.
Deploy Fischl (Oz) and Beidou Burst → Childe Melee Stance for continuous Electro-Charged procs → Ranged Burst for reset. Less rotation-strict than International.
Prioritize staying in Melee Stance for ~8–12s per rotation. Use Ranged Burst before re-entering Melee Stance to reset Skill CD. Support bursts should be deployed during Childe's Melee window for maximum Vaporize triggers.
Weapons
5-star Weapons
4-star Weapons
Artifact Sets

Sands
ATK%
Goblet
Hydro DMG Bonus
Circlet
CRIT Rate or CRIT DMG
Sands
ATK%
Goblet
Hydro DMG Bonus
Circlet
CRIT Rate or CRIT DMG

Sands
ATK%
Goblet
Hydro DMG Bonus
Circlet
CRIT Rate or CRIT DMG
Team Compositions

Tartaglia
Main DPS

Xiangling
Sub-DPS

Bennett
Healer / Buffer

Kazuha
Support
The legendary 'International' team: Tartaglia + Xiangling + Bennett + Kazuha. Childe rapidly applies Hydro in Melee Stance; Xiangling's Pyronado triggers Vaporize on every hit, amplified massively by Bennett's ATK buff and Kazuha's Pyro DMG Bonus.

On-field Hydro application via Melee Stance. Triggers Vaporize reactions continuously with Xiangling's Pyronado.

Off-field Pyro from Pyronado Vaporizes on every Childe hit. Xiangling benefits enormously from Bennett's ATK buff.

ATK buff and healing. Pyro resonance with Xiangling. His Burst resets often enough to maintain uptime.

Groups enemies and shreds Pyro/Hydro RES via VV. A4 passive grants Pyro DMG Bonus to amplify Xiangling's Vaporize.
Talents & Constellations
Talents
In Ranged Stance: standard 6-hit Bow combo. In Melee Stance: 6-hit rapid melee chain dealing Hydro DMG on every hit with exceptional application speed. The core of his damage.
Activates Melee Stance, converting Normal and Charged Attacks to Hydro DMG. Generates Riptide on CRIT hits. Duration ends after 30s max or manually by pressing Skill again, triggering Riptide Slash on all Riptide-afflicted enemies. Cooldown scales with time spent in Melee Stance.
Ranged Stance: deals massive AoE Hydro DMG and applies Riptide to hit enemies. Melee Stance: deals Hydro DMG and clears Riptide for bonus damage. Crucially, Ranged Stance Burst resets the Skill cooldown on hit — enabling back-to-back Melee Stance windows.
Extends Riptide duration by 8 seconds. Riptide persists longer, allowing more Riptide Slash and Riptide Blast procs throughout the rotation.
While in Melee Stance, CRIT hits apply Riptide to enemies for 10 seconds. This dramatically increases Riptide uptime and the frequency of explosive Riptide Slash AoE procs during Melee Stance.
Constellations
Reduces Melee Stance cooldown by 20%. More frequent Melee Stance windows mean more on-field Hydro application and higher DPS uptime.
Is it worth getting?
Nice QoL improvement. Reduces the downtime between Melee Stance phases. Worth having if you pull multiple copies.
Each Riptide Slash generates 4 Energy for Tartaglia. Significantly reduces ER requirements and improves Burst uptime.
Is it worth getting?
Meaningful energy reduction — lowers ER threshold noticeably. Good constellation.
Increases Melee Stance Riptide Slash DMG. Small but consistent DPS increase.
Is it worth getting?
Incremental improvement. Not a reason to pull on its own.
Every 4 seconds during Melee Stance, if a Riptide enemy is hit, triggers Riptide Blast. Also reduces enemy Hydro RES by 20%, a significant team-wide Hydro DMG increase.
Is it worth getting?
Strong constellation. The Hydro RES shred is excellent for Vaporize and Freeze teams. One of his best constellations.
Increases Burst DMG scaling. Decent boost to his rotation damage.
Is it worth getting?
Solid incremental gain for his Burst damage.
Melee Stance Burst resets Skill CD (mirrors Ranged Burst behavior). Additionally grants team ER and personal Hydro DMG Bonus stacks on hit. Dramatically improves rotation flexibility and damage ceiling.
Is it worth getting?
Game-changing. Both Burst modes now reset Skill CD, making rotation management far more flexible. Substantial personal DPS increase. Pull for if you love Childe.
C0 Tartaglia is fully competitive in International and Freeze teams. No constellations are required to perform his core role.
Alternatives to Tartaglia
Not sure Tartaglia is right for you? Compare against other characters to find your best pull.

Superior AoE Hydro DPS in Quicken/Vaporize; simpler rotation but needs Fontaine characters for full power.

Lower Hydro application frequency but stronger individual hits; better in Freeze compositions.

Off-field Hydro — completely different role, but occupies same Hydro slot in Vaporize teams without on-field presence.

Off-field Hydro with stronger personal DMG scaling than Xingqiu; can't replicate Childe's on-field identity.




