Overview
Quick Build
Weapon
Normal Attack SPD is increased by 10% / 12.5% / 15% / 17.5% / 20%. After the wielder unleashes an Elemental Skill, Norma
Artifacts
Desert Pavilion Chronicle
When Charged Attacks hit opponents, the equipping character's Normal Attack SPD will increase by 10% while Normal, Charg
Sands
ATK %
Main stat
Goblet
Anemo DMG
Main stat
Circlet
CRIT DMG / CRIT Rate
Substats
CRIT Rate/DMG > ATK % > ATK > Elemental Mastery > Energy Recharge
Strengths
- Strong single target and AoE Damage.
- Can fly, making Wanderer amazing for exploration.
- No Stamina used on charged attacks while in the air.
Weaknesses
- Can easily be knocked out of the air making shielding important.
- Teambuilding often requires Faruzan, ideally at C6.
- Terrible at grouping and crowd control compared to most Anemo characters.
Talent Priority
Primary source of damage or support. Level to 10 first.
Important for damage or support value. Level second.
Lowest priority. Level last or skip unless you have spare resources.
Substat Priority
Due to being a Hypercarry, you want to start with any skills, bursts and buffs from _other_ party members first which will increase Wanderer's damage once he gets out onto the field. Using Hanega: Song of the Wind will raise Wanderer into the air, make him deal more damage and increase his manoeuvra
Due to being a Hypercarry, you want to start with any skills, bursts and buffs from _other_ party members first which will increase Wanderer's damage once he gets out onto the field.
Weapons
5-star Weapons
4-star Weapons
Artifact Sets

Sands
ATK %
Goblet
Anemo DMG
Circlet
CRIT DMG / CRIT Rate

Sands
ATK %
Goblet
Anemo DMG
Circlet
CRIT DMG / CRIT Rate

Sands
ATK %
Goblet
Anemo DMG
Circlet
CRIT DMG / CRIT Rate
Team Compositions

Wanderer
Main DPS

Faruzan
Support

Bennett
Support

Furina
Sustain
Hypercarry composition. Faruzan is overall the best support you can use with Wanderer. Bennett is a very good option as he gives a huge ATK Boost, provides healing that Wanderer can often need since he can easily get knocked down when in the air, and he also allows Wanderer to get his Pyro Buff.

Acts as the primary on-field Anemo DPS who converts elemental contacts into combat buffs via his Jade-Claimed Flower passive.

Faruzan is overall the best support you can use with Wanderer. Keep in mind that in order to get the most out of Faruzan's buffs, it is best if she is C6. She can provide a massive Anemo and CRIT DMG buff, and she also decreases Anemo RES. Under C6 you miss out on the 40% CRIT DMG bonus, but she is still worth using.

Bennett is a very good option as he gives a huge ATK Boost, provides healing that Wanderer can often need since he can easily get knocked down when in the air, and he also allows Wanderer to get his Pyro Buff. The only thing you need to pay attention to is to make sure to not fly outside of Bennett's circle when you are in the air with

Furina is one of the best supports and off-field DPS for Wanderer, providing Hydro, heavy DMG, and DMG bonuses to Wanderer. However, she does eat your health away, so you might want to make sure you have a good healer in your team as well, especially since Wanderer is not the most tanky character. If you do not have Furina, other alternatives are Yelan or Xingqiu.
Talents & Constellations
Talents
Performs up to 3 attacks using wind blades, dealing Anemo DMG.
Concentrates the power of the winds to break free from the shackles of the earth, dealing AoE Anemo DMG before leaping into the air and entering the Windfavored state. Windfavored The Wanderer cannot perform Plunging Attacks in this state. When he uses Normal and Charged Attacks, they will be converted into Kuugo: Fushoudan and Kuugo: Toufukai respectively; the DMG they deal and their AoE will be increased, and their DMG will be considered Normal and Charged Attack DMG respectively. Kuugo: Toufukai will not consume Stamina. The Wanderer will hover persistently during this time. While this state is active, the Wanderer's movements gain the following properties: ·Persistently consumes Kuugoryoku Points to maintain this hovering state. ·When sprinting, additional Kuugoryoku Points will be consumed for the Wanderer to accelerate mid-air. Holding sprint will cause persistent Kuugoryoku Point consumption to maintain speed. This effect will replace his default sprint. ·Jumping expends extra Kuugoryoku Points to increase hovering height. Holding jump will cause persistent Kuugoryoku Point consumption to keep increasing hovering height. Running out of Kuugoryoku Points will end the Windfavored state. A second cast during the duration of Windfavored will also end it. "The world dances in a weightless whirl, presenting a secret that can only be found in the flowers."
Compresses the atmosphere into a singular vacuum that grinds all troubles away, dealing multiple instances of AoE Anemo DMG. If the character is in the Windfavored state due to the skill "Hanega: Song of the Wind," Windfavored state will end after casting. "Bright be the narrowed gaze of the sky, casting its sight on dreams both past and present, like radiance washing over dust on the winds."
Mora expended when ascending Bows and Catalysts is decreased by 50%.
If Hanega: Song of the Wind comes into contact with Hydro/Pyro/Cryo/Electro when it is unleashed, this instance of the Windfavored state will obtain buffs according to the contacted element(s): ·Hydro: Kuugoryoku Point cap increases by 20. ·Pyro: ATK increases by 30%. ·Cryo: CRIT Rate increases by 20%. ·Electro: When Normal and Charged Attacks hit an opponent, 0.8 Energy will be restored. Energy can be restored this way once every 0.2s. You can have up to 2 different kinds of these buffs simultaneously.
When the Wanderer hits opponents with Kuugo: Fushoudan or Kuugo: Toufukai in his Windfavored state, he has a 16% chance to obtain the Descent effect: The next time the Wanderer accelerates in mid-air while in this instance of the Windfavored state, this effect will be removed, this acceleration instance will not consume any Kuugoryoku Points, and he will fire off 4 wind arrows that deal 35% of his ATK as Anemo DMG each. For each Kuugo: Fushoudan and Kuugo: Toufukai that does not produce this effect, the next attack of those types will have a 12% increased chance of producing it. The calculation of the effect production is done once every 0.1s.
Constellations
When in the Windfavored state, the Attack SPD of the Wanderer's Kuugo: Fushoudan and Kuugo: Toufukai is increased by 10%. Additionally, the wind arrows fired by the Ascension Talent "Gales of Reverie" will deal an additional 25% of his ATK as DMG. You must first unlock the Ascension Talent "Gales of Reverie."
Is it worth getting?
Eases Energy Recharge requirements helpful for consistent rotations.
When in the Windfavored state, Kyougen: Five Ceremonial Plays will see its DMG increased by 4% per point of difference between the max amount of Kuugoryoku Points contrasted with Kuugoryoku's present capacity when using this skill. Through this method, you can increase Kyougen: Five Ceremonial Plays's DMG by a maximum of 200%.
Is it worth getting?
Eases Energy Recharge requirements helpful for consistent rotations.
Increases the Level of Kyougen: Five Ceremonial Plays by 3. Maximum upgrade level is 15.
Is it worth getting?
Eases Energy Recharge requirements helpful for consistent rotations.
When casting Hanega: Song of the Wind, should the Ascension Talent "Jade-Claimed Flower" be triggered, the character will gain buffs in correspondence to the contacted Elemental Type(s), and also obtain a random untriggered buff. A maximum of 3 such corresponding elemental buffs can exist simultaneously. You must first unlock the Ascension Talent "Jade-Claimed Flower."
Is it worth getting?
Eases Energy Recharge requirements helpful for consistent rotations.
Increases the Level of Hanega: Song of the Wind by 3. Maximum upgrade level is 15.
Is it worth getting?
Provides a situational buff. Worth it if you already have earlier constellations.
When the Wanderer actively hits an opponent with Kuugo: Fushoudan while in the Windfavored state, the following effects will occur: - Deals an additional instance of Kuugo: Fushoudan at the position hit, dealing 40% of the attack's original DMG. This DMG will be considered Normal Attack DMG. - When the Wanderer falls below 40 Kuugoryoku Points, restores 4 Points to him. Kuugoryoku Points can be restored in this manner once every 0.2s. This restoration can occur up to 5 times within one Windfavored duration.
Is it worth getting?
Eases Energy Recharge requirements helpful for consistent rotations.
C0 Wanderer is fully functional. Strong single target and AoE Damage.
Alternatives to Wanderer
Not sure Wanderer is right for you? Compare against other characters to find your best pull.
Another Anemo Main DPS. Compare their weapon and artifact requirements, team synergies, and playstyle to decide which suits your roster better.

Another Anemo Main DPS. Compare their weapon and artifact requirements, team synergies, and playstyle to decide which suits your roster better.

Another Anemo Main DPS. Compare their weapon and artifact requirements, team synergies, and playstyle to decide which suits your roster better.

A Cryo Main DPS that fills a similar slot with different elemental reactions. Compare team requirements to decide which fits your roster better.








