Overview
Quick Build
Weapon
Thundering Pulse is the weapon that released with Yoimiya and is her best weapon as she is able to utilize the entire pa
Artifacts
Shimenawa's Reminiscence
4-Piece recommended
Sands
ATK % or Elemental Mastery
Main stat
Goblet
Pyro DMG
Main stat
Circlet
CRIT Rate or CRIT DMG
Substats
CRIT Rate/DMG > ATK% > ER%
Strengths
- Strong Pyro damage
- Versatile team options
Weaknesses
- Requires investment
- Best teams use limited 5-stars
Talent Priority
Primary source of damage or support. Level to 10 first.
Important for damage or support value. Level second.
Lowest priority. Level last or skip unless you have spare resources.
Substat Priority
Cast Skill then Burst each rotation.
Follow the recommended rotation for optimal Yoimiya performance.
Weapons
5-star Weapons
4-star Weapons
Artifact Sets

Recommended artifact set for this build.
Sands
ATK % or Elemental Mastery
Goblet
Pyro DMG
Circlet
CRIT Rate or CRIT DMG

Recommended artifact set for this build.
Sands
ATK % or Elemental Mastery
Goblet
Pyro DMG
Circlet
CRIT Rate or CRIT DMG
Team Compositions

Yoimiya
Main DPS

Xingqiu
Support

Bennett
Support

Zhongli
Sustain
These Vaporize teams utilize Xingqiu's or Yelan's Burst to trigger Hydro in-between Yoimiya's Firework Flare-Up to in turn trigger Vaporize. It is very important to not interrupt your attack rotation, as it will misalign your Pyro application.

Yoimiya is the primary Vaporize attacker, utilizing her rapid Normal Attack string to trigger reactions with Xingqiu's Hydro. She benefits greatly from the interruption resistance provided by the team's supports.

Xingqiu's Burst provides the consistent off-field Hydro application required for Yoimiya to Vaporize her most powerful hits. His Raincutter also offers damage reduction and minor healing to keep Yoimiya safe while she's attacking.

Bennett provides the ATK buff and healing necessary to maximize Yoimiya's damage output during her Skill window. He also activates Pyro Resonance, granting a flat 25% ATK bonus to the entire team.

Zhongli provides a near-unbreakable shield that allows Yoimiya to complete her Normal Attack strings without being interrupted. His shield also shreds enemy Elemental RES by 20%, boosting the team's total damage.
Talents & Constellations
Talents
Yoimiya performs a sequence of Bow-based Normal Attacks.
Yoimiya waves a sparkler and causes a ring of saltpeter to surround her. Niwabi Enshou During this time, arrows fired by Yoimiya's Normal Attack will be Blazing Arrows, and their DMG will be increased and converted to Pyro DMG. During this time, Normal Attack: Firework Flare-Up will not generate Kindling Arrows at Charge Level 2. This effect will deactivate when Yoimiya leaves the field. "Niwabi" is a form of incense firework created by Yoimiya herself. Its ability to be lit without any prior training or preparation has made it a real hit. After many fire-related incidents, the Tenryou Commission ordered the use of "Niwabi" banned, but small, bright sparks can often still be seen springing up at night. If seen from above, they look almost like little twinkling stars.
Yoimiya leaps into the air along with her original creation, the "Ryuukin Saxifrage," and fires forth blazing rockets bursting with surprises that deal AoE Pyro DMG and mark one of the hit opponents with Aurous Blaze. Aurous Blaze All Normal/Charged/Plunging Attacks, Elemental Skills, and Elemental Bursts by any party member other than Yoimiya that hit an opponent marked by Aurous Blaze will trigger an explosion, dealing AoE Pyro DMG. When an opponent affected by Aurous Blaze is defeated before its duration expires, the effect will pass on to another nearby opponent, who will inherit the remaining duration. One Aurous Blaze explosion can be triggered every 2s. When Yoimiya is down, Aurous Blaze effects created through her skills will be deactivated. Fireworks are man-made starlight, comets fired into the sky. Though they last for but an instant, the memory of their brilliance shall surely live on.
Constellations
The Aurous Blaze created by Ryuukin Saxifrage lasts for an extra 4s. Additionally, when an opponent affected by Aurous Blaze is defeated within its duration, Yoimiya's ATK is increased by 20% for 20s.
Is it worth getting?
Decent early constellation. Useful quality-of-life improvement.
When Yoimiya's Pyro DMG scores a CRIT Hit, Yoimiya will gain a 25% Pyro DMG Bonus for 6s This effect can be triggered even when Yoimiya is not the active character.
Is it worth getting?
Strong constellation meaningful power increase worth targeting.
- Increases the Level of Niwabi Fire-Dance by 3. - Maximum upgrade level is 15.
Is it worth getting?
Situational improvement. Worth it once you have earlier constellations.
When Yoimiya's own Aurous Blaze triggers an explosion, Niwabi Fire-Dance's CD is decreased by 1.2s.
Is it worth getting?
Situational improvement. Worth it once you have earlier constellations.
- Increases the Level of Ryuukin Saxifrage by 3. - Maximum upgrade level is 15.
Is it worth getting?
Situational improvement. Worth it once you have earlier constellations.
During Niwabi Fire-Dance, Yoimiya's Normal Attacks have a 50% chance of firing an extra Blazing Arrow that deals 60% of its original DMG. This DMG is considered Normal Attack DMG.
Is it worth getting?
Major constellation that significantly changes the character. Recommended for dedicated mains.
C0 Yoimiya is solid and clears all content without any constellations.
Alternatives to Yoimiya
Not sure Yoimiya is right for you? Compare against other characters to find your best pull.

Another Pyro Main DPS. Compare their weapon and artifact requirements, team synergies, and playstyle to decide which suits your roster better.

Another Pyro Main DPS. Compare their weapon and artifact requirements, team synergies, and playstyle to decide which suits your roster better.

Another Pyro Main DPS. Compare their weapon and artifact requirements, team synergies, and playstyle to decide which suits your roster better.

Another Pyro Main DPS. Compare their weapon and artifact requirements, team synergies, and playstyle to decide which suits your roster better.







