Azurmane vs Penking Lux — two Electric Pals in the Mid (R5–7) rarity band competing for the same combat slot.
Pick Azurmane if…
Pick Penking Lux if…
Azurmane and Penking Lux both cover Electric DPS in the Mid (R5–7) band, but they win different fights. Azurmane leans on Plasma Dash and a 120 attack frame plus exclusive Flash Charge. Penking Lux answers with Unyielding Storm Commander and 100 attack (100 Defense vs 110). Pick the partner skill and bulk profile that match how you actually fight — not just the rarer dex number.
Azurmane
Strengths
Weaknesses
Penking Lux
Strengths
Weaknesses
Partner Skill
Plasma DashCan be ridden. Grants Air Dash , to move at even higher speeds. Technology 58
Active Skills
Partner Skill
Unyielding Storm CommanderWhile in party, improves player's and Pals' Water damage to enemy weak points by (25~40)% . (Does not stack)
Active Skills
Azurmane vs Penking Lux on shared work types — sort a column to see who wins the base slot.
| Pal | |||||
|---|---|---|---|---|---|
| Azurmane#161 | 5 | — | — | — | — |
| Penking Lux#18B | 3 | 2 | 2 | 3 | 3 |