Theorylytics

Azurmane vs Solmora Lux

Azurmane vs Solmora Lux — two Electric Pals in the Mid (R5–7) rarity band competing for the same combat slot.

TL;DR — Quick Pick

Pick Azurmane if…

  • You want the higher raw attack frame — Azurmane hits 120 vs Solmora Lux's 100.
  • You specifically want Plasma Dash as your combat partner skill.
  • You want access to the exclusive skill Flash Charge.

Pick Solmora Lux if…

  • You specifically want Shocking Fish as your combat partner skill.
  • Strong Generating Electricity worker (Lv6).
  • Strong Watering worker (Lv4).
Verdict

Azurmane and Solmora Lux both cover Electric DPS in the Mid (R5–7) band, but they win different fights. Azurmane leans on Plasma Dash and a 120 attack frame plus exclusive Flash Charge. Solmora Lux answers with Shocking Fish and 100 attack (85 Defense vs 110). Pick the partner skill and bulk profile that match how you actually fight — not just the rarer dex number.

At a Glance

Azurmane
Stat
Solmora Lux
Electric
Type
Water / Electric
R7
Winner
Rarity
R5
120
Winner
Attack
100
130
Winner
HP
90
110
Winner
Defense
85
Plasma DashCan be ridden. Grants Air Dash , to move at even higher speeds. Technology 58
Partner Skill
Shocking FishCan be ridden to travel on water. While mounted, changes the player's attack type to Electric and increases Attack by (5~20)% . While in party, makes it easier to fish up talented Pals . (Does not stack) Technology 66
Flash Charge500 Power
Exclusive Skill
None
Thunder Rail600 Power
Top Skill Power
Thunderstorm600 Power
Generating ElectricityLv5
Work Skills
Generating Electricity · WateringLv6 · Lv4
Winner
Yes
Ride / Mount
Yes
8
Food Upkeep
6
Winner

Strengths & Weaknesses

Azurmane

Strengths

  • Strong Generating Electricity worker (Lv5)
  • Solid ranged attack for its tier
  • Very fast mount / travel option

Weaknesses

  • Food 8 — heavy ranch upkeep
  • Mono Electric typing limits elemental coverage

Solmora Lux

Strengths

  • Strong Generating Electricity worker (Lv6)
  • Strong Watering worker (Lv4)
  • Useful as a mounted travel Pal

Weaknesses

  • Food 6 — hungrier than average workers

Combat Kit

Azurmane

Partner Skill

Plasma Dash

Can be ridden. Grants Air Dash , to move at even higher speeds. Technology 58

Active Skills

Solmora Lux

Partner Skill

Shocking Fish

Can be ridden to travel on water. While mounted, changes the player's attack type to Electric and increases Attack by (5~20)% . While in party, makes it easier to fish up talented Pals . (Does not stack) Technology 66

Active Skills

Work Skills

Azurmane vs Solmora Lux on shared work types — sort a column to see who wins the base slot.

Pal
Solmora Lux#169B
6
4
Azurmane#161
5

Who Should You Use?

Azurmane
Use Azurmane if…
  • You want the higher raw attack frame — Azurmane hits 120 vs Solmora Lux's 100.
  • You specifically want Plasma Dash as your combat partner skill.
  • You want access to the exclusive skill Flash Charge.
  • Strong Generating Electricity worker (Lv5).
  • Solid ranged attack for its tier.
Azurmane Pal Page
Solmora Lux
Use Solmora Lux if…
  • You specifically want Shocking Fish as your combat partner skill.
  • Strong Generating Electricity worker (Lv6).
  • Strong Watering worker (Lv4).
  • Useful as a mounted travel Pal.
  • Lower food upkeep matters on your ranch — Solmora Lux is Food 6.
Solmora Lux Pal Page