Theorylytics

Azurmane vs Univolt

Azurmane vs Univolt — two Electric Pals in the Mid (R5–7) rarity band competing for the same combat slot.

TL;DR — Quick Pick

Pick Azurmane if…

  • You want the higher raw attack frame — Azurmane hits 120 vs Univolt's 110.
  • You specifically want Plasma Dash as your combat partner skill.
  • You want access to the exclusive skill Flash Charge.

Pick Univolt if…

  • You specifically want Swift Deity as your combat partner skill.
  • You want access to the exclusive skill Lock-on Laser.
  • Generating Electricity Lv3 base contribution.
Verdict

Azurmane and Univolt both cover Electric DPS in the Mid (R5–7) band, but they win different fights. Azurmane leans on Plasma Dash and a 120 attack frame plus exclusive Flash Charge. Univolt answers with Swift Deity and 110 attack (105 Defense vs 110). Pick the partner skill and bulk profile that match how you actually fight — not just the rarer dex number.

At a Glance

Azurmane
Stat
Univolt
Electric
Type
Electric
R7
Winner
Rarity
R5
120
Winner
Attack
110
130
Winner
HP
80
110
Winner
Defense
105
Plasma DashCan be ridden. Grants Air Dash , to move at even higher speeds. Technology 58
Partner Skill
Swift DeityCan be ridden. Applies Electric damage to the player's attacks while mounted.
Flash Charge500 Power
Exclusive Skill
Thunder Rail600 Power
Winner
Top Skill Power
Generating ElectricityLv5
Winner
Work Skills
Generating Electricity · LumberingLv3 · Lv1
Yes
Ride / Mount
Yes
8
Food Upkeep
5
Winner

Strengths & Weaknesses

Azurmane

Strengths

  • Strong Generating Electricity worker (Lv5)
  • Solid ranged attack for its tier
  • Very fast mount / travel option

Weaknesses

  • Food 8 — heavy ranch upkeep
  • Mono Electric typing limits elemental coverage

Univolt

Strengths

  • Generating Electricity Lv3 base contribution
  • Useful as a mounted travel Pal
  • Exclusive skill: Lock-on Laser

Weaknesses

  • Mono Electric typing limits elemental coverage

Combat Kit

Azurmane

Partner Skill

Plasma Dash

Can be ridden. Grants Air Dash , to move at even higher speeds. Technology 58

Active Skills

Univolt

Partner Skill

Swift Deity

Can be ridden. Applies Electric damage to the player's attacks while mounted.

Active Skills

Work Skills

Azurmane vs Univolt on shared work types — sort a column to see who wins the base slot.

Pal
Azurmane#161
5
Univolt#054
3
1

Who Should You Use?

Azurmane
Use Azurmane if…
  • You want the higher raw attack frame — Azurmane hits 120 vs Univolt's 110.
  • You specifically want Plasma Dash as your combat partner skill.
  • You want access to the exclusive skill Flash Charge.
  • Strong Generating Electricity worker (Lv5).
  • Solid ranged attack for its tier.
Azurmane Pal Page
Univolt
Use Univolt if…
  • You specifically want Swift Deity as your combat partner skill.
  • You want access to the exclusive skill Lock-on Laser.
  • Generating Electricity Lv3 base contribution.
  • Useful as a mounted travel Pal.
  • Exclusive skill: Lock-on Laser.
Univolt Pal Page