Theorylytics

Herbil vs Yakumo

Herbil vs Yakumo — two Neutral Pals in the Early (R1–4) rarity band competing for the same combat slot.

TL;DR — Quick Pick

Pick Herbil if…

  • You want the higher raw attack frame — Herbil hits 100 vs Yakumo's 85.
  • You specifically want Herbil Pulse as your combat partner skill.
  • You want access to the exclusive skill Konoha Flip.

Pick Yakumo if…

  • You value bulk in Neutral fights — Yakumo brings 85 Defense.
  • You specifically want Birds of a Feather as your combat partner skill.
  • You want access to the exclusive skill Double Fang.
Verdict

Herbil and Yakumo both cover Neutral DPS in the Early (R1–4) band, but they win different fights. Herbil leans on Herbil Pulse and a 100 attack frame plus exclusive Konoha Flip. Yakumo answers with Birds of a Feather and 85 attack (85 Defense vs 75). Pick the partner skill and bulk profile that match how you actually fight — not just the rarer dex number.

At a Glance

Herbil
Stat
Yakumo
Grass / Neutral
Type
Neutral
R3
Rarity
R4
Winner
100
Winner
Attack
85
80
HP
85
Winner
75
Defense
85
Winner
Herbil PulseWhile in party, Herbil uses its healing powers to restore (30~60)% of the player's Max Health when incapacitated.
Partner Skill
Birds of a FeatherCan be ridden. While fighting together, (15~30)% increased chance of encountering pals with the same Passive Skill as this Pal. (Excludes certain Passive Skills) Technology 41
Konoha Flip250 Power
Exclusive Skill
Double Fang40 Power
Wind Burst600 Power
Top Skill Power
Holy Burst700 Power
Winner
Gathering · Planting · TransportingLv1 · Lv1 · Lv1
Winner
Work Skills
GatheringLv2
No
Ride / Mount
Yes
1
Winner
Food Upkeep
3

Strengths & Weaknesses

Herbil

Strengths

  • Flexible base helper — 3 work roles
  • Supportive partner skill
  • Dual Grass/Neutral typing for coverage

Weaknesses

  • Frail early-game combat stats

Yakumo

Strengths

  • Useful as a mounted travel Pal
  • Exclusive skill: Double Fang

Weaknesses

  • Mono Neutral typing limits elemental coverage
  • Only light Gathering work (Lv2)

Combat Kit

Herbil

Partner Skill

Herbil Pulse

While in party, Herbil uses its healing powers to restore (30~60)% of the player's Max Health when incapacitated.

Active Skills

Yakumo

Partner Skill

Birds of a Feather

Can be ridden. While fighting together, (15~30)% increased chance of encountering pals with the same Passive Skill as this Pal. (Excludes certain Passive Skills) Technology 41

Active Skills

Work Skills

Herbil vs Yakumo on shared work types — sort a column to see who wins the base slot.

Pal
Herbil#010
1
1
1
Yakumo#127
2

Who Should You Use?

Herbil
Use Herbil if…
  • You want the higher raw attack frame — Herbil hits 100 vs Yakumo's 85.
  • You specifically want Herbil Pulse as your combat partner skill.
  • You want access to the exclusive skill Konoha Flip.
  • Supportive partner skill.
  • Dual Grass/Neutral typing for coverage.
Herbil Pal Page
Yakumo
Use Yakumo if…
  • You value bulk in Neutral fights — Yakumo brings 85 Defense.
  • You specifically want Birds of a Feather as your combat partner skill.
  • You want access to the exclusive skill Double Fang.
  • Useful as a mounted travel Pal.
  • Exclusive skill: Double Fang.
Yakumo Pal Page