Snock Lux vs Turtacle Terra — two Ground Pals in the Early (R1–4) rarity band competing for the same combat slot.
Pick Snock Lux if…
Pick Turtacle Terra if…
Snock Lux and Turtacle Terra both cover Ground DPS in the Early (R1–4) band, but they win different fights. Snock Lux leans on Grounding Shell and a 100 attack frame. Turtacle Terra answers with Shiny Hauler and 100 attack (125 Defense vs 80). Pick the partner skill and bulk profile that match how you actually fight — not just the rarer dex number.
Snock Lux
Strengths
Weaknesses
Turtacle Terra
Strengths
Weaknesses
Partner Skill
Grounding ShellWhile in party, player and party Pals take (15~30)% less Water damage, and are immune to Soak . (Does not stack)
Active Skills
Partner Skill
Shiny HaulerWhile in party, reduces weight of Sulfur and Coal by (80~100)% . Also improves player's and Pals' Ground damage to enemy weak points by (80~100)% . (Does not stack)
Active Skills
Snock Lux vs Turtacle Terra on shared work types — sort a column to see who wins the base slot.
| Pal | ||||
|---|---|---|---|---|
| Snock Lux#163B | 4 | — | — | — |
| Turtacle Terra#37B | — | 2 | 3 | 1 |