
Bell that sets the alert status for Pals on base. Change Pal behavior to either attack invading enemies, or focus entirely on work whenever you like.

An unmanned turret of ancient technology equipped with rocket launcher–level size and firepower. It requires no ammunition or Pal assignment, and performs fully automated interception using only electricity. However, despite its immense power, it requires a massive amount of electricity to operate.

A bear trap to immobilize large Pals. The capture rate with the sphere increases when a Pal is trapped. Only effective on large Pals, small Pals will not be caught.

Trap that immobilizes Pals who step on it. The capture rate with the sphere increases when a Pal is trapped. Only effective on small Pals.

Massive defensive wall to prevent enemy intrusions. Made from stone, it is reasonably sturdy.

Trap that electrocutes the Pal that steps on it. The electrocuted Pal has a higher capture rate with the sphere.

Trap that catches Pals passing through it. Pals caught in the trap are easier to catch with Spheres. Only effective on small Pals.

Trap that freezes the Pal that steps on it. The frozen Pal has a higher capture rate with the sphere.

Gate large enough for big Pals to pass through. Made from metal, it is extremely durable.

Massive defensive wall to prevent enemy intrusions. Made from metal, it is extremely durable.

Trap that explodes when a Pal steps on it. It deals damage to a wide area.

A defensive installation for protecting a base from enemies. When a Pal with Handiwork suitability is assigned, it will continuously defend the base using a crossbow.

A defensive installation for protecting a base from enemies. When a Pal with Handiwork suitability is assigned, it will continuously defend the base using a machine gun.

A defensive installation for protecting a base from enemies. When a Pal with Handiwork suitability is assigned, it will continuously defend the base using a missile launcher.

A description of the moving panel

A defensive installation for protecting a base from enemies. When a Pal is assigned, it will stop other work and stay on lookout and prepare for combat.

Gate large enough for big Pals to pass through. Made from stone, it is reasonably sturdy.

Massive defensive wall to prevent enemy intrusions. Made from wood, it breaks easily.

Gate large enough for big Pals to pass through. Made from wood, it breaks easily.