Theorylytics

Amp

Used by Octavia

Ability4
Energy25

Amp

Draws power from the decibel level of sound in the area and uses it to amplify a damage buff for Octavia and her allies. It also doubles the damage and range of nearby Mallets.

Introduced in Update 20.0 (2017-03-24)

Ability stats

Strength
  • See in-game / wiki ability card for rank values
Duration
  • See in-game / wiki ability card for rank values
Range
  • See in-game / wiki ability card for rank values
Misc
  • Draws power from the decibel level of sound in the area and uses it to amplify a damage buff for Octavia and her allies.

Info

  • Amp is Octavia’s ability 4.
  • Draws power from the decibel level of sound in the area and uses it to amplify a damage buff for Octavia and her allies.
  • Use it with the rest of the kit — especially Mallet, Resonator — instead of casting it in isolation.
  • Ability Strength, Duration, Range, and Efficiency each matter differently; check Mod Scaling below before dumping all four.

Tips & Tricks

  • Read the battlefield first — cast Amp when it actually solves the room, not on cooldown habit.
  • Pair Amp with movement and energy economy so you’re not stranded after a big spend.
  • On Steel Path, confirm whether Amp still carries without strip, Viral, or a squad buff.
  • If you never press 4, it’s the first Helminth candidate on Octavia.

Ability dossier · Amp

Verified 2026-07-22

Synergies

  • AmpMallet

    Use Amp to set up Mallet, or follow Mallet with Amp while enemies are vulnerable.

  • AmpResonator

    Use Amp to set up Resonator, or follow Resonator with Amp while enemies are vulnerable.

  • AmpMetronome

    Use Amp to set up Metronome, or follow Metronome with Amp while enemies are vulnerable.

Mod Scaling

Strength

Improves Amp’s damage or effect potency where Strength is listed on the ability.

Duration

Duration is low priority on Amp unless an augment or lingering effect needs it.

Range

Increases Amp’s reach, radius, or targeting distance.

Efficiency

Amp costs energy each cast — Efficiency (or strong regen) keeps the loop comfortable on long missions.

Priority

Stack the stats that actually move this ability’s needle, then Efficiency for uptime.

Mission Use Cases

MissionHow to Use It
Steel Path Survival / Defense / DisruptionTest whether Amp still clears or enables clear when enemies are dense and overlevelled.
Mobile Defense / ExcavationUse Amp to control or delete the swarm on the objective, then reposition.
Exterminate / Capture Speed RunsCast Amp only when it saves time — skip it on empty tiles.
Spy / Rescue / Quiet RoutesIf Amp is loud or forces combat, save it for after the vault; if it’s stealth-friendly, use it to stay safe.

Comparisons

  • VS

    Vs similar tools on other frames — Amp is tuned for Octavia’s loop — don’t judge it as a standalone subsume without the rest of the kit.

Other Octavia abilities