Theorylytics

Arcsphere

Used by Gyre

Ability1
Energy25

Arcsphere

Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Hit multiple enemies at once with the initial launch to enhance damage.

Introduced in Update 31.5 (2022-04-27)

Ability stats

Strength
  • See in-game / wiki ability card for rank values
Duration
  • See in-game / wiki ability card for rank values
Range
  • See in-game / wiki ability card for rank values
Misc
  • Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies.

Info

  • Arcsphere is Gyre’s ability 1.
  • Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies.
  • Use it with the rest of the kit — especially Coil Horizon, Cathode Grace — instead of casting it in isolation.
  • Ability Strength, Duration, Range, and Efficiency each matter differently; check Mod Scaling below before dumping all four.

Augment

9

Conductive Sphere

Arcsphere Augment: Projectiles that pass through Arcsphere have guaranteed Electricity Status Effect and +75% Electricity Damage.

Gyre
Open augment →
Conductive Sphere

Arcsphere Augment: Projectiles that pass through Arcsphere have guaranteed Electricity Status Effect and +75% Electricity Damage.

Max rank drain ~9; see rank table on the augment page.

Open full augment page →

Cast Changes

  1. Modifies Arcsphere with: Arcsphere Augment: Projectiles that pass through Arcsphere have guaranteed Electricity Status Effect and +75% Electricity Damage.
  2. Rank up the augment to unlock the full effect values.
  3. Costs a mod slot (and capacity) — only equip it when the change matters for your loop.

Worth the Slot?

  1. Worth it when the augment’s change is central to how you play Gyre.
  2. Skip it if the base Arcsphere already does what you need and you’d rather keep the slot for survivability or strength.

Tips & Tricks

  • Read the battlefield first — cast Arcsphere when it actually solves the room, not on cooldown habit.
  • Pair Arcsphere with movement and energy economy so you’re not stranded after a big spend.
  • On Steel Path, confirm whether Arcsphere still carries without strip, Viral, or a squad buff.
  • If you never press 1, it’s the first Helminth candidate on Gyre.

Ability dossier · Arcsphere

Verified 2026-07-22

Synergies

  • ArcsphereCoil Horizon

    Use Arcsphere to set up Coil Horizon, or follow Coil Horizon with Arcsphere while enemies are vulnerable.

  • ArcsphereCathode Grace

    Use Arcsphere to set up Cathode Grace, or follow Cathode Grace with Arcsphere while enemies are vulnerable.

  • ArcsphereRotorswell

    Use Arcsphere to set up Rotorswell, or follow Rotorswell with Arcsphere while enemies are vulnerable.

Mod Scaling

Strength

Improves Arcsphere’s damage or effect potency where Strength is listed on the ability.

Duration

Duration is low priority on Arcsphere unless an augment or lingering effect needs it.

Range

Increases Arcsphere’s reach, radius, or targeting distance.

Efficiency

Arcsphere costs energy each cast — Efficiency (or strong regen) keeps the loop comfortable on long missions.

Priority

Stack the stats that actually move this ability’s needle, then Efficiency for uptime.

Mission Use Cases

MissionHow to Use It
Steel Path Survival / Defense / DisruptionTest whether Arcsphere still clears or enables clear when enemies are dense and overlevelled.
Mobile Defense / ExcavationUse Arcsphere to control or delete the swarm on the objective, then reposition.
Exterminate / Capture Speed RunsCast Arcsphere only when it saves time — skip it on empty tiles.
Spy / Rescue / Quiet RoutesIf Arcsphere is loud or forces combat, save it for after the vault; if it’s stealth-friendly, use it to stay safe.

Comparisons

  • VS

    Vs similar tools on other frames — Arcsphere is tuned for Gyre’s loop — don’t judge it as a standalone subsume without the rest of the kit.

Other Gyre abilities