Theorylytics

Pyrotechnics

Used by Temple

Ability1
Energy25

Pyrotechnics

Blast targeted enemies with pillars of Heat Damage. Backbeat Timing: Ignite even more pillars. Increases the Duration and Heat Damage of Ripper's Wail when it deals damage.

Introduced in Update 38.5 (2025-03-19)

Ability stats

Strength
  • See in-game / wiki ability card for rank values
Duration
  • See in-game / wiki ability card for rank values
Range
  • See in-game / wiki ability card for rank values
Misc
  • Blast targeted enemies with pillars of Heat Damage.

Info

  • Pyrotechnics is Temple’s ability 1.
  • Blast targeted enemies with pillars of Heat Damage.
  • Use it with the rest of the kit — especially Overdrive, Ripper's Wail — instead of casting it in isolation.
  • Ability Strength, Duration, Range, and Efficiency each matter differently; check Mod Scaling below before dumping all four.

Augment

9

Rhythm Guard

Passive Augment: Gain 100 Overguard when using an Ability on the Backbeat. Amount doubles up to 1600 per Beat, but resets if the Beat is…

Temple
Open augment →
Rhythm Guard

Passive Augment: Gain 100 Overguard when using an Ability on the Backbeat. Amount doubles up to 1600 per Beat, but resets if the Beat is missed.

Max rank drain ~9; see rank table on the augment page.

Open full augment page →

Cast Changes

  1. Modifies Pyrotechnics with: Passive Augment: Gain 100 Overguard when using an Ability on the Backbeat.
  2. Rank up the augment to unlock the full effect values.
  3. Costs a mod slot (and capacity) — only equip it when the change matters for your loop.

Worth the Slot?

  1. Worth it when the augment’s change is central to how you play Temple.
  2. Skip it if the base Pyrotechnics already does what you need and you’d rather keep the slot for survivability or strength.

Tips & Tricks

  • Read the battlefield first — cast Pyrotechnics when it actually solves the room, not on cooldown habit.
  • Pair Pyrotechnics with movement and energy economy so you’re not stranded after a big spend.
  • On Steel Path, confirm whether Pyrotechnics still carries without strip, Viral, or a squad buff.
  • If you never press 1, it’s the first Helminth candidate on Temple.

Ability dossier · Pyrotechnics

Verified 2026-07-22

Synergies

  • PyrotechnicsOverdrive

    Use Pyrotechnics to set up Overdrive, or follow Overdrive with Pyrotechnics while enemies are vulnerable.

  • PyrotechnicsRipper's Wail

    Use Pyrotechnics to set up Ripper's Wail, or follow Ripper's Wail with Pyrotechnics while enemies are vulnerable.

  • PyrotechnicsExalted Solo

    Use Pyrotechnics to set up Exalted Solo, or follow Exalted Solo with Pyrotechnics while enemies are vulnerable.

Mod Scaling

Strength

Improves Pyrotechnics’s damage or effect potency where Strength is listed on the ability.

Duration

Extends how long Pyrotechnics’s effect lasts.

Range

Range is usually dumpable on Pyrotechnics unless you feel the hitbox is too tight.

Efficiency

Pyrotechnics costs energy each cast — Efficiency (or strong regen) keeps the loop comfortable on long missions.

Priority

Stack the stats that actually move this ability’s needle, then Efficiency for uptime.

Mission Use Cases

MissionHow to Use It
Steel Path Survival / Defense / DisruptionTest whether Pyrotechnics still clears or enables clear when enemies are dense and overlevelled.
Mobile Defense / ExcavationUse Pyrotechnics to control or delete the swarm on the objective, then reposition.
Exterminate / Capture Speed RunsCast Pyrotechnics only when it saves time — skip it on empty tiles.
Spy / Rescue / Quiet RoutesIf Pyrotechnics is loud or forces combat, save it for after the vault; if it’s stealth-friendly, use it to stay safe.

Comparisons

  • VS

    Vs similar tools on other frames — Pyrotechnics is tuned for Temple’s loop — don’t judge it as a standalone subsume without the rest of the kit.

Other Temple abilities