Used by Temple

Pyrotechnics
Blast targeted enemies with pillars of Heat Damage. Backbeat Timing: Ignite even more pillars. Increases the Duration and Heat Damage of Ripper's Wail when it deals damage.
Introduced in Update 38.5 (2025-03-19)

Rhythm Guard
Passive Augment: Gain 100 Overguard when using an Ability on the Backbeat. Amount doubles up to 1600 per Beat, but resets if the Beat is…
TemplePassive Augment: Gain 100 Overguard when using an Ability on the Backbeat. Amount doubles up to 1600 per Beat, but resets if the Beat is missed.
Max rank drain ~9; see rank table on the augment page.
Ability dossier · Pyrotechnics
Use Pyrotechnics to set up Overdrive, or follow Overdrive with Pyrotechnics while enemies are vulnerable.
Use Pyrotechnics to set up Ripper's Wail, or follow Ripper's Wail with Pyrotechnics while enemies are vulnerable.
Use Pyrotechnics to set up Exalted Solo, or follow Exalted Solo with Pyrotechnics while enemies are vulnerable.
Stack the stats that actually move this ability’s needle, then Efficiency for uptime.
| Mission | How to Use It |
|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Pyrotechnics still clears or enables clear when enemies are dense and overlevelled. |
| Mobile Defense / Excavation | Use Pyrotechnics to control or delete the swarm on the objective, then reposition. |
| Exterminate / Capture Speed Runs | Cast Pyrotechnics only when it saves time — skip it on empty tiles. |
| Spy / Rescue / Quiet Routes | If Pyrotechnics is loud or forces combat, save it for after the vault; if it’s stealth-friendly, use it to stay safe. |
Vs similar tools on other frames — Pyrotechnics is tuned for Temple’s loop — don’t judge it as a standalone subsume without the rest of the kit.