Theorylytics

Redline

Used by Gauss

Ability4
Energy25

Redline

Push Gauss' battery beyond the redline, supercharging his Abilities and setting Fire Rate, Attack Speed, Reload Speed, and Casting Speed into overdrive. When past the redline, bolts of arcing electricity dance periodically from Gauss, exploding en masse when the ability is deactivated.

Introduced in Update 25.7 (2019-08-29)

Ability stats

Strength
  • See in-game / wiki ability card for rank values
Duration
  • See in-game / wiki ability card for rank values
Range
  • See in-game / wiki ability card for rank values
Misc
  • Push Gauss' battery beyond the redline, supercharging his Abilities and setting Fire Rate, Attack Speed, Reload Speed, and Casting Speed into overdrive.

Info

  • Redline is Gauss’s ability 4.
  • Push Gauss' battery beyond the redline, supercharging his Abilities and setting Fire Rate, Attack Speed, Reload Speed, and Casting Speed into overdrive.
  • Use it with the rest of the kit — especially Mach Rush, Kinetic Plating — instead of casting it in isolation.
  • Ability Strength, Duration, Range, and Efficiency each matter differently; check Mod Scaling below before dumping all four.

Tips & Tricks

  • Read the battlefield first — cast Redline when it actually solves the room, not on cooldown habit.
  • Pair Redline with movement and energy economy so you’re not stranded after a big spend.
  • On Steel Path, confirm whether Redline still carries without strip, Viral, or a squad buff.
  • If you never press 4, it’s the first Helminth candidate on Gauss.

Ability dossier · Redline

Verified 2026-07-22

Synergies

  • RedlineMach Rush

    Use Redline to set up Mach Rush, or follow Mach Rush with Redline while enemies are vulnerable.

  • RedlineKinetic Plating

    Use Redline to set up Kinetic Plating, or follow Kinetic Plating with Redline while enemies are vulnerable.

  • RedlineThermal Sunder

    Use Redline to set up Thermal Sunder, or follow Thermal Sunder with Redline while enemies are vulnerable.

Mod Scaling

Strength

Strength matters if Redline scales effect power; otherwise dump it for other stats.

Duration

Duration is low priority on Redline unless an augment or lingering effect needs it.

Range

Range is usually dumpable on Redline unless you feel the hitbox is too tight.

Efficiency

Redline costs energy each cast — Efficiency (or strong regen) keeps the loop comfortable on long missions.

Priority

Stack the stats that actually move this ability’s needle, then Efficiency for uptime.

Mission Use Cases

MissionHow to Use It
Steel Path Survival / Defense / DisruptionTest whether Redline still clears or enables clear when enemies are dense and overlevelled.
Mobile Defense / ExcavationUse Redline to control or delete the swarm on the objective, then reposition.
Exterminate / Capture Speed RunsCast Redline only when it saves time — skip it on empty tiles.
Spy / Rescue / Quiet RoutesIf Redline is loud or forces combat, save it for after the vault; if it’s stealth-friendly, use it to stay safe.

Comparisons

  • VS

    Vs similar tools on other frames — Redline is tuned for Gauss’s loop — don’t judge it as a standalone subsume without the rest of the kit.

Other Gauss abilities