Theorylytics

Rip Line

Used by Valkyr

Ability1
Energy25

Rip Line

Valkyr hurls forth a hook and pulls herself to whatever it hits. If it hits an enemy, nearby foes are pulled in as she unleashes a coordinated Melee attack.

Introduced in Update 11.0 (2013-11-20)

Ability stats

Strength
  • See in-game / wiki ability card for rank values
Duration
  • See in-game / wiki ability card for rank values
Range
  • See in-game / wiki ability card for rank values
Misc
  • Valkyr hurls forth a hook and pulls herself to whatever it hits.

Info

  • Rip Line is Valkyr’s ability 1.
  • Valkyr hurls forth a hook and pulls herself to whatever it hits.
  • Use it with the rest of the kit — especially Warcry, Paralysis — instead of casting it in isolation.
  • Ability Strength, Duration, Range, and Efficiency each matter differently; check Mod Scaling below before dumping all four.

Augment

9

Swing Line

Rip Line Augment: Rip Lines has no Energy cost while Airborne.

Valkyr
Open augment →
Swing Line

Rip Line Augment: Rip Lines has no Energy cost while Airborne.

Max rank drain ~9; see rank table on the augment page.

Open full augment page →

Cast Changes

  1. Modifies Rip Line with: Rip Line Augment: Rip Lines has no Energy cost while Airborne.
  2. Rank up the augment to unlock the full effect values.
  3. Costs a mod slot (and capacity) — only equip it when the change matters for your loop.

Worth the Slot?

  1. Worth it when the augment’s change is central to how you play Valkyr.
  2. Skip it if the base Rip Line already does what you need and you’d rather keep the slot for survivability or strength.

Tips & Tricks

  • Read the battlefield first — cast Rip Line when it actually solves the room, not on cooldown habit.
  • Pair Rip Line with movement and energy economy so you’re not stranded after a big spend.
  • On Steel Path, confirm whether Rip Line still carries without strip, Viral, or a squad buff.
  • If you never press 1, it’s the first Helminth candidate on Valkyr.

Ability dossier · Rip Line

Verified 2026-07-22

Synergies

  • Rip LineWarcry

    Use Rip Line to set up Warcry, or follow Warcry with Rip Line while enemies are vulnerable.

  • Rip LineParalysis

    Use Rip Line to set up Paralysis, or follow Paralysis with Rip Line while enemies are vulnerable.

  • Rip LineHysteria

    Use Rip Line to set up Hysteria, or follow Hysteria with Rip Line while enemies are vulnerable.

Mod Scaling

Strength

Strength matters if Rip Line scales effect power; otherwise dump it for other stats.

Duration

Duration is low priority on Rip Line unless an augment or lingering effect needs it.

Range

Increases Rip Line’s reach, radius, or targeting distance.

Efficiency

Rip Line costs energy each cast — Efficiency (or strong regen) keeps the loop comfortable on long missions.

Priority

Stack the stats that actually move this ability’s needle, then Efficiency for uptime.

Mission Use Cases

MissionHow to Use It
Steel Path Survival / Defense / DisruptionTest whether Rip Line still clears or enables clear when enemies are dense and overlevelled.
Mobile Defense / ExcavationUse Rip Line to control or delete the swarm on the objective, then reposition.
Exterminate / Capture Speed RunsCast Rip Line only when it saves time — skip it on empty tiles.
Spy / Rescue / Quiet RoutesIf Rip Line is loud or forces combat, save it for after the vault; if it’s stealth-friendly, use it to stay safe.

Comparisons

  • VS

    Vs similar tools on other frames — Rip Line is tuned for Valkyr’s loop — don’t judge it as a standalone subsume without the rest of the kit.

Other Valkyr abilities