Theorylytics

Shock

Used by Volt

Ability1
Energy25

Shock

Launch a voltaic projectile that stuns and damages its target. A chain of electricity extends from the target to shock nearby enemies.

Introduced in Vanilla (2012-10-25)

Ability stats

Strength
  • See in-game / wiki ability card for rank values
Duration
  • See in-game / wiki ability card for rank values
Range
  • See in-game / wiki ability card for rank values
Misc
  • Launch a voltaic projectile that stuns and damages its target.

Info

  • Shock is Volt’s ability 1.
  • Launch a voltaic projectile that stuns and damages its target.
  • Use it with the rest of the kit — especially Speed, Electric Shield — instead of casting it in isolation.
  • Ability Strength, Duration, Range, and Efficiency each matter differently; check Mod Scaling below before dumping all four.

Augment

9

Shock Trooper

Shock Augment: Hold to cast will grant all allies within 15m an additional 100% Electricity Damage to their attacks for 40s.

Volt
Open augment →
Shock Trooper

Shock Augment: Hold to cast will grant all allies within 15m an additional 100% Electricity Damage to their attacks for 40s.

Max rank drain ~9; see rank table on the augment page.

Open full augment page →

Cast Changes

  1. Modifies Shock with: Shock Augment: Hold to cast will grant all allies within 15m an additional 100% Electricity Damage to their attacks for 40s.
  2. Rank up the augment to unlock the full effect values.
  3. Costs a mod slot (and capacity) — only equip it when the change matters for your loop.

Worth the Slot?

  1. Worth it when the augment’s change is central to how you play Volt.
  2. Skip it if the base Shock already does what you need and you’d rather keep the slot for survivability or strength.

Tips & Tricks

  • Read the battlefield first — cast Shock when it actually solves the room, not on cooldown habit.
  • Pair Shock with movement and energy economy so you’re not stranded after a big spend.
  • On Steel Path, confirm whether Shock still carries without strip, Viral, or a squad buff.
  • If you never press 1, it’s the first Helminth candidate on Volt.

Ability dossier · Shock

Verified 2026-07-22

Synergies

  • ShockSpeed

    Use Shock to set up Speed, or follow Speed with Shock while enemies are vulnerable.

  • ShockElectric Shield

    Use Shock to set up Electric Shield, or follow Electric Shield with Shock while enemies are vulnerable.

  • ShockDischarge

    Use Shock to set up Discharge, or follow Discharge with Shock while enemies are vulnerable.

Mod Scaling

Strength

Improves Shock’s damage or effect potency where Strength is listed on the ability.

Duration

Duration is low priority on Shock unless an augment or lingering effect needs it.

Range

Increases Shock’s reach, radius, or targeting distance.

Efficiency

Shock costs energy each cast — Efficiency (or strong regen) keeps the loop comfortable on long missions.

Priority

Stack the stats that actually move this ability’s needle, then Efficiency for uptime.

Mission Use Cases

MissionHow to Use It
Steel Path Survival / Defense / DisruptionTest whether Shock still clears or enables clear when enemies are dense and overlevelled.
Mobile Defense / ExcavationUse Shock to control or delete the swarm on the objective, then reposition.
Exterminate / Capture Speed RunsCast Shock only when it saves time — skip it on empty tiles.
Spy / Rescue / Quiet RoutesIf Shock is loud or forces combat, save it for after the vault; if it’s stealth-friendly, use it to stay safe.

Comparisons

  • VS

    Vs similar tools on other frames — Shock is tuned for Volt’s loop — don’t judge it as a standalone subsume without the rest of the kit.

Other Volt abilities