Theorylytics

Shooting Gallery

Used by Mesa

Ability2
Energy25

Shooting Gallery

Gives an ally Extra Damage while jamming the guns of nearby enemies. This power shifts between team members.

Introduced in Update 15.5 (2014-11-27)

Ability stats

Strength
  • See in-game / wiki ability card for rank values
Duration
  • See in-game / wiki ability card for rank values
Range
  • See in-game / wiki ability card for rank values
Misc
  • Gives an ally Extra Damage while jamming the guns of nearby enemies.

Info

  • Shooting Gallery is Mesa’s ability 2.
  • Gives an ally Extra Damage while jamming the guns of nearby enemies.
  • Use it with the rest of the kit — especially Ballistic Battery, Shatter Shield — instead of casting it in isolation.
  • Ability Strength, Duration, Range, and Efficiency each matter differently; check Mod Scaling below before dumping all four.

Augment

9

Muzzle Flash

Shooting Gallery Augment: After 6 kill assists by a player with Shooting Gallery, Mesa's next shot will blind enemies within 12m for 6s.

Mesa
Open augment →
Muzzle Flash

Shooting Gallery Augment: After 6 kill assists by a player with Shooting Gallery, Mesa's next shot will blind enemies within 12m for 6s.

Max rank drain ~9; see rank table on the augment page.

Open full augment page →

Cast Changes

  1. Modifies Shooting Gallery with: Shooting Gallery Augment: After 6 kill assists by a player with Shooting Gallery, Mesa's next shot will blind enemies within 12m for 6s.
  2. Rank up the augment to unlock the full effect values.
  3. Costs a mod slot (and capacity) — only equip it when the change matters for your loop.

Worth the Slot?

  1. Worth it when the augment’s change is central to how you play Mesa.
  2. Skip it if the base Shooting Gallery already does what you need and you’d rather keep the slot for survivability or strength.

Tips & Tricks

  • Read the battlefield first — cast Shooting Gallery when it actually solves the room, not on cooldown habit.
  • Pair Shooting Gallery with movement and energy economy so you’re not stranded after a big spend.
  • On Steel Path, confirm whether Shooting Gallery still carries without strip, Viral, or a squad buff.
  • If you never press 2, it’s the first Helminth candidate on Mesa.

Ability dossier · Shooting Gallery

Verified 2026-07-22

Synergies

  • Shooting GalleryBallistic Battery

    Use Shooting Gallery to set up Ballistic Battery, or follow Ballistic Battery with Shooting Gallery while enemies are vulnerable.

  • Shooting GalleryShatter Shield

    Use Shooting Gallery to set up Shatter Shield, or follow Shatter Shield with Shooting Gallery while enemies are vulnerable.

  • Shooting GalleryPeacemaker

    Use Shooting Gallery to set up Peacemaker, or follow Peacemaker with Shooting Gallery while enemies are vulnerable.

Mod Scaling

Strength

Improves Shooting Gallery’s damage or effect potency where Strength is listed on the ability.

Duration

Extends how long Shooting Gallery’s effect lasts.

Range

Increases Shooting Gallery’s reach, radius, or targeting distance.

Efficiency

Shooting Gallery costs energy each cast — Efficiency (or strong regen) keeps the loop comfortable on long missions.

Priority

Stack the stats that actually move this ability’s needle, then Efficiency for uptime.

Mission Use Cases

MissionHow to Use It
Steel Path Survival / Defense / DisruptionTest whether Shooting Gallery still clears or enables clear when enemies are dense and overlevelled.
Mobile Defense / ExcavationUse Shooting Gallery to control or delete the swarm on the objective, then reposition.
Exterminate / Capture Speed RunsCast Shooting Gallery only when it saves time — skip it on empty tiles.
Spy / Rescue / Quiet RoutesIf Shooting Gallery is loud or forces combat, save it for after the vault; if it’s stealth-friendly, use it to stay safe.

Comparisons

  • VS

    Vs similar tools on other frames — Shooting Gallery is tuned for Mesa’s loop — don’t judge it as a standalone subsume without the rest of the kit.

Other Mesa abilities