Theorylytics

Spellbind

Used by Titania

Ability1
Energy25

Spellbind

Enemies fumble their weapons as they are whisked into the air. Nearby allies become immune to Status Effects. Hold the ability to cast the immunity onto Titania.

Introduced in Update: The Silver Grove (2016-08-19)

Ability stats

Strength
  • See in-game / wiki ability card for rank values
Duration
  • See in-game / wiki ability card for rank values
Range
  • See in-game / wiki ability card for rank values
Misc
  • Enemies fumble their weapons as they are whisked into the air.

Info

  • Spellbind is Titania’s ability 1.
  • Enemies fumble their weapons as they are whisked into the air.
  • Use it with the rest of the kit — especially Tribute, Lantern — instead of casting it in isolation.
  • Ability Strength, Duration, Range, and Efficiency each matter differently; check Mod Scaling below before dumping all four.

Augment

9

Spellbound Harvest

Spellbind Augment: Hitting at least 4 enemies with Spellbind grants Titania 50. The next cast has +40% Ability Range.

Titania
Open augment →
Spellbound Harvest

Spellbind Augment: Hitting at least 4 enemies with Spellbind grants Titania 50. The next cast has +40% Ability Range.

Max rank drain ~9; see rank table on the augment page.

Open full augment page →

Cast Changes

  1. Modifies Spellbind with: Spellbind Augment: Hitting at least 4 enemies with Spellbind grants Titania 50.
  2. Rank up the augment to unlock the full effect values.
  3. Costs a mod slot (and capacity) — only equip it when the change matters for your loop.

Worth the Slot?

  1. Worth it when the augment’s change is central to how you play Titania.
  2. Skip it if the base Spellbind already does what you need and you’d rather keep the slot for survivability or strength.

Tips & Tricks

  • Read the battlefield first — cast Spellbind when it actually solves the room, not on cooldown habit.
  • Pair Spellbind with movement and energy economy so you’re not stranded after a big spend.
  • On Steel Path, confirm whether Spellbind still carries without strip, Viral, or a squad buff.
  • If you never press 1, it’s the first Helminth candidate on Titania.

Ability dossier · Spellbind

Verified 2026-07-22

Synergies

  • SpellbindTribute

    Use Spellbind to set up Tribute, or follow Tribute with Spellbind while enemies are vulnerable.

  • SpellbindLantern

    Use Spellbind to set up Lantern, or follow Lantern with Spellbind while enemies are vulnerable.

  • SpellbindRazorwing

    Use Spellbind to set up Razorwing, or follow Razorwing with Spellbind while enemies are vulnerable.

Mod Scaling

Strength

Strength matters if Spellbind scales effect power; otherwise dump it for other stats.

Duration

Duration is low priority on Spellbind unless an augment or lingering effect needs it.

Range

Increases Spellbind’s reach, radius, or targeting distance.

Efficiency

Spellbind costs energy each cast — Efficiency (or strong regen) keeps the loop comfortable on long missions.

Priority

Stack the stats that actually move this ability’s needle, then Efficiency for uptime.

Mission Use Cases

MissionHow to Use It
Steel Path Survival / Defense / DisruptionTest whether Spellbind still clears or enables clear when enemies are dense and overlevelled.
Mobile Defense / ExcavationUse Spellbind to control or delete the swarm on the objective, then reposition.
Exterminate / Capture Speed RunsCast Spellbind only when it saves time — skip it on empty tiles.
Spy / Rescue / Quiet RoutesIf Spellbind is loud or forces combat, save it for after the vault; if it’s stealth-friendly, use it to stay safe.

Comparisons

  • VS

    Vs similar tools on other frames — Spellbind is tuned for Titania’s loop — don’t judge it as a standalone subsume without the rest of the kit.

Other Titania abilities