Theorylytics
Arum Spinosa

Arum Spinosa

Status Melee / Conditioner

Slash through enemies with two leaves of the exceedingly rare Arum Spinosa plant. Heavy Attack to whip a flurry of toxic spines at ranged attackers.

Role
Status Melee / Conditioner
Polarities
NaramonNaramonMaduraiMadurai
Exilus
Mastery
11
Disposition
1.25
Introduced
Update 29.5 (2020-11-19)

Stats

Ordnance Telemetry

MeleeMelee

Damage

297.0

Crit

9.0%

Crit Mult

1.9x

Status

37.0%

Damage Composition

297.0 total

Impact
35.6
Puncture
202.0
Slash
59.4
Attack Speed
1.08
Range
1.7
Combo
5.0s
Follow Through
0.7
Disposition1.25
NaramonMadurai
  • Mastery11
  • IntroducedUpdate 29.5 (2020-11-19)
  • Build Cost20,000 Credits
  • Build Time12h 0m
  • Rush50 Platinum

Weapon dossier

Verified 2026-07-23

Playstyle

Slash through enemies with two leaves of the exceedingly rare Arum Spinosa plant. Built as a status melee / conditioner option for squad clear and mission pressure.

Signature

Arum Spinosa is not a signature weapon — any frame can use it without a signature passive.

When to Pick

  • You want a Melee that fits a status melee / conditioner play pattern.
  • Your loadout needs what Arum Spinosa does well — check Mission Usefulness below before investing Forma.
  • You’re ready to Catalyze / Forma it if you plan to main it on Steel Path.

Attack Modes

  • Normal Attack

    Impact 35.6 · Slash 202 · Puncture 59.4

    Crit 9% / 1.9× · Status 37% · Fire Rate 1.08

  • First Heavy Attack - Toxic Spines

    Impact 17.5 · Slash 57.5 · Puncture 27.5 · Toxin 72.5

    Projectile · Crit 9% / 1.7× · Status 6.2% · Fire Rate 2 · Projectile 49

  • Second Heavy Attack - Toxic Spines

    Impact 35 · Slash 115 · Puncture 55 · Toxin 145

    Projectile · Crit 9% / 1.7× · Status 12.3% · Fire Rate 2 · Projectile 49

  • Slam Attack

    Impact 594

    AoE · Crit 9% / 1.9× · Status 10% · Fire Rate 1.08 · Falloff 0–5m (−50%)

  • Heavy Slam Attack

    Blast 891

    AoE · Crit 9% / 1.9× · Status 28% · Fire Rate 1.08 · Falloff 0–6m (−30%)

Attack Notes

  • Normal Attack: Impact 35.6, Slash 202.0, Puncture 59.4.
  • First Heavy Attack - Toxic Spines (Projectile): Impact 17.5, Slash 57.5, Puncture 27.5.
  • Second Heavy Attack - Toxic Spines (Projectile): Impact 35.0, Slash 115.0, Puncture 55.0.

Upgrades

Permanent investments on this weapon copy — separate from the Prime variant.

  • Orokin CatalystCapacity

    Doubles mod capacity so endgame builds fit.

    Usually the first permanent upgrade on a weapon you plan to main.

  • FormaPolarity

    Adds or changes polarities so matching mods cost half capacity.

    expect multiple Forma for a hungry config.

  • Stance / Exilus (as applicable)Slot

    Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).

    Install when you need ammo, handling, or QoL without sacrificing damage slots.

  • Melee Arcane AdapterArcane

    Lets you install a weapon arcane for a strong passive bonus.

    Worth it once the base mod config is already solid.

  • Riven ModRiven

    Unique rolled mod. Disposition 1.25.

    Chase clean desirable stats; skip awkward negatives on low-disposition weapons.

Mod Scaling

Multishot

Melee doesn’t use multishot — invest in range, combo, and attack speed instead.

Critical

Blood Rush + crit damage is the classic crit melee route when base crit is workable.

Elemental

Viral/Heat or Corrosive/Heat dual-stats after your damage and conditioner mods.

Fire Rate

Attack speed (Berserker Fury / Primed Fury) keeps combo stacks rising.

Priority

Damage/CO → Blood Rush / Weeping Wounds → Crit Damage → Elemental → Range/Speed QoL.

Mission Usefulness

Mission / ContextRatingWhy
Steel Path Survival / Defense / DisruptionStrongTest whether Arum Spinosa still clears or enables clear when enemies are dense and overlevelled.
Exterminate / Capture Speed RunsStrongUse Arum Spinosa when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes.
Mobile Defense / ExcavationStrongHold objectives by deleting approach packs with Arum Spinosa, then reposition.
Open World / Long SightlinesSituationalLong sightlines favor hitscan/sniper/bow patterns over short falloff or melee.
Solo Boss / Single-TargetSituationalFine if Arum Spinosa has strong single-target multipliers; otherwise bring a dedicated boss weapon.

Acquisition

Blueprint / parts commonly listed from sources like NecraLoid (Loid), Clearance Modus. Full drop rows are in How to Get below.

How to Get

SourceDrop rate
  • NecraLoid (Loid), Clearance Modus100.00%
  • Deimos/Cambion Drift (Level 40 - 50 Arcana Isolation Vault), Rotation A12.50%
  • Deimos/Cambion Drift (Level 40 - 50 Arcana Isolation Vault), Rotation B12.50%
  • Deimos/Cambion Drift (Level 40 - 50 Arcana Isolation Vault), Rotation C12.50%
  • Deimos/Cambion Drift (Level 40 - 50 Isolation Vault), Rotation A6.25%
  • Deimos/Cambion Drift (Level 40 - 50 Isolation Vault), Rotation B6.25%
  • Deimos/Cambion Drift (Level 40 - 50 Isolation Vault), Rotation C6.25%

Crafting

Build
Credits
20,000
Time
12h 0m
Rush
50 Plat
Blueprint×1Cabochon Embolos×1Guard×2Rivet×1Trapezium Xenorhast×1
Total resources
Blueprint×1Cabochon Embolos×1Guard×2Rivet×1Trapezium Xenorhast×1
Credits
20,000
Time
12h
Rush
50 Plat

Alternatives

Other options if Arum Spinosa isn’t the right fit.

  • Ack & Brunt

    Another Melee if you want more crit than Arum Spinosa (Ack & Brunt: 20.0%).

  • Amanata

    Another Melee if you want more crit than Arum Spinosa (Amanata: 24.0%).