
Status Melee / Conditioner
Twisted and tortured from exposure to the Infestation, this glaive becomes an absolute predator in the hands of the right Tenno.
Ordnance Telemetry
Damage
183.0
Crit
15.0%
Crit Mult
2.0x
Status
30.0%
Damage Composition
183.0 total
Weapon dossier
Twisted and tortured from exposure to the Infestation, this glaive becomes an absolute predator in the hands of the right Tenno. Built as a status melee / conditioner option for squad clear and mission pressure.
Cerata is not a signature weapon — any frame can use it without a signature passive.
Normal Attack
Impact 19 · Slash 52 · Puncture 36 · Toxin 76
Crit 15% / 2× · Status 30% · Fire Rate 1
Throw
Impact 33 · Slash 52 · Puncture 39 · Toxin 77
Thrown · Crit 19% / 2.1× · Status 33% · Fire Rate 1 · Projectile 35
Throw Bounce Explosion
Toxin 333
AoE · Crit 19% / 2.1× · Status 30% · Fire Rate 1 · Falloff 0–4.8m (−30%)
Throw Recall Explosion
Toxin 666
AoE · Crit 19% / 2.1× · Status 30% · Fire Rate 1 · Falloff 0–4.8m (−0%)
Charged Throw
Impact 46 · Slash 114 · Puncture 80 · Toxin 162
Thrown · Crit 21% / 2.3× · Status 34% · Fire Rate 0.83 · Projectile 45
Charged Throw Bounce Explosion
Toxin 666
AoE · Crit 21% / 2.3× · Status 30% · Fire Rate 0.83 · Falloff 0–4.8m (−30%)
Charged Throw Recall Explosion
Toxin 1318
AoE · Crit 21% / 2.3× · Status 30% · Fire Rate 0.83 · Falloff 0–4.8m (−0%)
Slam Attack
Toxin 366
AoE · Crit 15% / 2× · Status 30% · Fire Rate 1 · Falloff 0–5m (−50%)
Heavy Slam Attack
Toxin 549
AoE · Crit 15% / 2× · Status 30% · Fire Rate 1 · Falloff 0–6m (−30%)
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 1.25.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Crit Chance
Scales crit with combo — the backbone of most crit melee builds.
Status Chance
Scales status with combo for Condition Overload style setups.
Condition Damage
Huge damage when the target already has status effects.
Crit Damage
Standard crit-damage multiplier for Blood Rush crit melees.
Primed Pressure Point / Pressure Point
Base Damage
Flat damage foundation before multipliers.
Attack Speed
On-crit attack speed to keep the combo climbing.
Range mods (Reach / Primed Reach)
Range
Helps pack clear and heavy-attack coverage.
Elemental dual-stats
Elemental
Viral + Heat or Corrosive + Heat depending on the tileset.
Damage/CO → Blood Rush / Weeping Wounds → Crit Damage → Elemental → Range/Speed QoL.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Cerata still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Cerata when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Cerata, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Cerata has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Check the How to Get table for blueprint / part drop sources.
Other options if Cerata isn’t the right fit.
Another Melee if you want less status than Cerata (Ack & Brunt: 10.0%).
Another Melee option if Cerata’s handling or acquisition doesn’t fit your farm.