Theorylytics
Glaive Prime

Glaive Prime

Status Melee / Conditioner

The Glaive Prime is a deadly and beautiful weapon from the Orokin era. The blades are as effective in close quarters as they are when thrown at distant enemies.

Role
Status Melee / Conditioner
Polarities
MaduraiMaduraiNaramonNaramon
Exilus
Mastery
10
Disposition
0.7
Introduced
Update 11.0 (2013-11-20)

Stats

Ordnance Telemetry

MeleeMelee

Damage

164.0

Crit

22.0%

Crit Mult

2.0x

Status

30.0%

Damage Composition

164.0 total

Impact
24.6
Puncture
114.8
Slash
24.6
Attack Speed
1.25
Range
1.25
Combo
5.0s
Follow Through
0.7
Disposition0.7
MaduraiNaramon
  • Mastery10
  • IntroducedUpdate 11.0 (2013-11-20)
  • Build Cost15,000 Credits
  • Build Time12h 0m
  • Rush50 Platinum

Weapon dossier

Verified 2026-07-23

Playstyle

The Glaive Prime is a deadly and beautiful weapon from the Orokin era. Built as a status melee / conditioner option for squad clear and mission pressure.

Signature

Glaive Prime is not a signature weapon — any frame can use it without a signature passive.

When to Pick

  • You want a Melee that fits a status melee / conditioner play pattern.
  • Your loadout needs what Glaive Prime does well — check Mission Usefulness below before investing Forma.
  • You’re ready to Catalyze / Forma it if you plan to main it on Steel Path.

Attack Modes

  • Normal Attack

    Impact 24.6 · Slash 114.8 · Puncture 24.6

    Crit 22% / 2× · Status 30% · Fire Rate 1.25

  • Throw

    Impact 27 · Slash 126 · Puncture 27

    Thrown · Crit 24% / 2.2× · Status 32% · Fire Rate 1.25 · Projectile 40

  • Throw Bounce Explosion

    Blast 296

    AoE · Crit 24% / 2.2× · Status 32% · Fire Rate 1.25 · Falloff 0–4.8m (−40%)

  • Throw Recall Explosion

    Blast 592

    AoE · Crit 24% / 2.2× · Status 32% · Fire Rate 1.25 · Falloff 0–4.8m (−0%)

  • Charged Throw

    Impact 54 · Slash 252 · Puncture 54

    Thrown · Crit 26% / 2.4× · Status 34% · Fire Rate 0.83 · Projectile 55

  • Charged Throw Bounce Explosion

    Blast 592

    AoE · Crit 26% / 2.4× · Status 34% · Fire Rate 1.25 · Falloff 0–4.8m (−40%)

  • Charged Throw Recall Explosion

    Blast 1184

    AoE · Crit 26% / 2.4× · Status 34% · Fire Rate 1.25 · Falloff 0–4.8m (−0%)

  • Slam Attack

    Impact 328

    AoE · Crit 22% / 2× · Status 10% · Fire Rate 1.25 · Falloff 0–5m (−50%)

  • Heavy Slam Attack

    Blast 492

    AoE · Crit 22% / 2× · Status 10% · Fire Rate 1.25 · Falloff 0–6m (−30%)

Attack Notes

  • Normal Attack: Impact 24.6, Slash 114.8, Puncture 24.6.
  • Throw (Thrown): Impact 27.0, Slash 126.0, Puncture 27.0.
  • Throw Bounce Explosion (AoE): Blast 296.0.

Upgrades

Permanent investments on this weapon copy — separate from the Prime variant.

  • Orokin CatalystCapacity

    Doubles mod capacity so endgame builds fit.

    Usually the first permanent upgrade on a weapon you plan to main.

  • FormaPolarity

    Adds or changes polarities so matching mods cost half capacity.

    Prime polarities help, but expect multiple Forma for a hungry config.

  • Stance / Exilus (as applicable)Slot

    Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).

    Install when you need ammo, handling, or QoL without sacrificing damage slots.

  • Melee Arcane AdapterArcane

    Lets you install a weapon arcane for a strong passive bonus.

    Worth it once the base mod config is already solid.

  • Riven ModRiven

    Unique rolled mod. Disposition 0.7.

    Chase clean desirable stats; skip awkward negatives on low-disposition weapons.

  • GlaiveVariant

    The standard version of this weapon — easier to farm, softer stats.

    Use when you don’t want to chase Prime relics yet.

Mod Scaling

Multishot

Melee doesn’t use multishot — invest in range, combo, and attack speed instead.

Critical

Blood Rush + crit damage is the classic crit melee route when base crit is workable.

Elemental

Viral/Heat or Corrosive/Heat dual-stats after your damage and conditioner mods.

Fire Rate

Attack speed (Berserker Fury / Primed Fury) keeps combo stacks rising.

Priority

Damage/CO → Blood Rush / Weeping Wounds → Crit Damage → Elemental → Range/Speed QoL.

Mission Usefulness

Mission / ContextRatingWhy
Steel Path Survival / Defense / DisruptionStrongTest whether Glaive Prime still clears or enables clear when enemies are dense and overlevelled.
Exterminate / Capture Speed RunsStrongUse Glaive Prime when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes.
Mobile Defense / ExcavationStrongHold objectives by deleting approach packs with Glaive Prime, then reposition.
Open World / Long SightlinesSituationalLong sightlines favor hitscan/sniper/bow patterns over short falloff or melee.
Solo Boss / Single-TargetSituationalFine if Glaive Prime has strong single-target multipliers; otherwise bring a dedicated boss weapon.

Acquisition

Blueprint / parts commonly listed from sources like Lith G1 Relic. Full drop rows are in How to Get below.

How to Get

SourceDrop rate
  • Lith G1 Relic2.00%
  • Lith G2 Relic2.00%
  • Neo G6 Relic2.00%

Crafting

Build
Credits
15,000
Time
12h 0m
Rush
50 Plat
Blade×2Blueprint×1Disc×1Orokin Cell×10
Total resources
Blade×2Blueprint×1Disc×1Orokin Cell×10
Credits
15,000
Time
12h
Rush
50 Plat

Alternatives

Other options if Glaive Prime isn’t the right fit.

  • Glaive

    Related variant in the same weapon line as Glaive Prime — Glaive has lower damage (36%) and lower crit (45%). Compare polarities before Forma.

  • Ack & Brunt

    Another Melee if you want less status than Glaive Prime (Ack & Brunt: 10.0%).

  • Amanata

    Another Melee option if Glaive Prime’s handling or acquisition doesn’t fit your farm.