Theorylytics
Gram

Gram

Melee / Generalist

The heavy two-handed sword known as Gram requires great strength to wield, but it is notorious for its splitting power. Can hit multiple targets with each strike.

Role
Melee / Generalist
Polarities
None
Exilus
Mastery
2
Disposition
1.44
Introduced
Update 6.2 (2013-02-08)

Stats

Ordnance Telemetry

MeleeMelee

Damage

160.0

Crit

15.0%

Crit Mult

2.0x

Status

15.0%

Damage Composition

160.0 total

Impact
24.0
Puncture
112.0
Slash
24.0
Attack Speed
0.95
Range
2.8
Combo
5.0s
Follow Through
0.6
Disposition1.44
None
  • Mastery2
  • IntroducedUpdate 6.2 (2013-02-08)
  • Market150 Platinum
  • Build Cost30,000 Credits
  • Build Time12h 0m
  • Rush30 Platinum

Weapon dossier

Verified 2026-07-23

Playstyle

The heavy two-handed sword known as Gram requires great strength to wield, but it is notorious for its splitting power. Built as a melee / generalist option for squad clear and mission pressure.

Signature

Gram is not a signature weapon — any frame can use it without a signature passive.

When to Pick

  • You want a Melee that fits a melee / generalist play pattern.
  • Your loadout needs what Gram does well — check Mission Usefulness below before investing Forma.
  • You’re ready to Catalyze / Forma it if you plan to main it on Steel Path.

Attack Modes

  • Normal Attack

    Impact 24 · Slash 112 · Puncture 24

    Crit 15% / 2× · Status 15% · Fire Rate 0.95

  • Slam Attack

    Impact 320

    AoE · Crit 15% / 2× · Status 10% · Fire Rate 0.95 · Falloff 0–8m (−50%)

  • Heavy Slam Attack

    Blast 480

    AoE · Crit 15% / 2× · Status 10% · Fire Rate 0.95 · Falloff 0–9m (−30%)

Attack Notes

  • Normal Attack: Impact 24.0, Slash 112.0, Puncture 24.0.
  • Slam Attack (AoE): Impact 320.0.
  • Heavy Slam Attack (AoE): Blast 480.0.

Upgrades

Permanent investments on this weapon copy — separate from the Prime variant.

  • Orokin CatalystCapacity

    Doubles mod capacity so endgame builds fit.

    Usually the first permanent upgrade on a weapon you plan to main.

  • FormaPolarity

    Adds or changes polarities so matching mods cost half capacity.

    expect multiple Forma for a hungry config.

  • Stance / Exilus (as applicable)Slot

    Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).

    Install when you need ammo, handling, or QoL without sacrificing damage slots.

  • Melee Arcane AdapterArcane

    Lets you install a weapon arcane for a strong passive bonus.

    Worth it once the base mod config is already solid.

  • Riven ModRiven

    Unique rolled mod. Disposition 1.44.

    Chase clean desirable stats; skip awkward negatives on low-disposition weapons.

  • Gram PrimeVariant

    The primed version — stronger stats and usually better polarities.

    Upgrade path when relics/parts are available.

Mod Scaling

Multishot

Melee doesn’t use multishot — invest in range, combo, and attack speed instead.

Critical

Blood Rush + crit damage is the classic crit melee route when base crit is workable.

Elemental

Viral/Heat or Corrosive/Heat dual-stats after your damage and conditioner mods.

Fire Rate

Attack speed (Berserker Fury / Primed Fury) keeps combo stacks rising.

Priority

Damage/CO → Blood Rush / Weeping Wounds → Crit Damage → Elemental → Range/Speed QoL.

Mission Usefulness

Mission / ContextRatingWhy
Steel Path Survival / Defense / DisruptionStrongTest whether Gram still clears or enables clear when enemies are dense and overlevelled.
Exterminate / Capture Speed RunsStrongUse Gram when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes.
Mobile Defense / ExcavationStrongHold objectives by deleting approach packs with Gram, then reposition.
Open World / Long SightlinesSituationalLong sightlines favor hitscan/sniper/bow patterns over short falloff or melee.
Solo Boss / Single-TargetSituationalFine if Gram has strong single-target multipliers; otherwise bring a dedicated boss weapon.

Acquisition

Blueprint / parts commonly listed from sources like Duviri/Endless: Tier 6 (Normal). Full drop rows are in How to Get below.

How to Get

SourceDrop rate
  • Duviri/Endless: Tier 6 (Normal)1.03%

Crafting

Build
Credits
30,000
Time
12h 0m
Rush
30 Plat
Total resources
Credits
30,000
Time
12h
Rush
30 Plat

Alternatives

Other options if Gram isn’t the right fit.

  • Gram Prime

    Prime upgrade in the same line as Gram — Gram Prime has higher damage (88%) and higher crit (113%). Compare polarities before Forma.

  • Ack & Brunt

    Another Melee option if Gram’s handling or acquisition doesn’t fit your farm.

  • Amanata

    Another Melee option if Gram’s handling or acquisition doesn’t fit your farm.