Theorylytics
Halikar

Halikar

Status Melee / Conditioner

This jet powered Grineer throwing mace always comes back to its master and is even capable of disarming targets.

Role
Status Melee / Conditioner
Polarities
MaduraiMaduraiNaramonNaramon
Exilus
Mastery
7
Disposition
1.44
Introduced
Update 15.0 (2014-10-24)

Stats

Ordnance Telemetry

MeleeMelee

Damage

149.0

Crit

17.0%

Crit Mult

2.0x

Status

29.0%

Damage Composition

149.0 total

Impact
14.9
Puncture
14.9
Slash
119.2
Attack Speed
1.17
Range
1.2
Combo
5.0s
Follow Through
0.7
Disposition1.44
MaduraiNaramon
  • Mastery7
  • IntroducedUpdate 15.0 (2014-10-24)
  • Market150 Platinum
  • Build Cost15,000 Credits
  • Build Time12h 0m
  • Rush35 Platinum

Weapon dossier

Verified 2026-07-23

Playstyle

This jet powered Grineer throwing mace always comes back to its master and is even capable of disarming targets. Built as a status melee / conditioner option for squad clear and mission pressure.

Signature

Halikar is not a signature weapon — any frame can use it without a signature passive.

When to Pick

  • You want a Melee that fits a status melee / conditioner play pattern.
  • Your loadout needs what Halikar does well — check Mission Usefulness below before investing Forma.
  • You’re ready to Catalyze / Forma it if you plan to main it on Steel Path.

Attack Modes

  • Normal Attack

    Impact 14.9 · Slash 14.9 · Puncture 119.2

    Crit 17% / 2× · Status 29% · Fire Rate 1.17

  • Throw

    Impact 16.3 · Slash 16.3 · Puncture 130.4

    Thrown · Crit 19% / 2.1× · Status 31% · Fire Rate 1.17 · Projectile 30

  • Throw Bounce Explosion

    Blast 450

    AoE · Crit 19% / 2.1× · Status 31% · Fire Rate 1.17 · Falloff 0–4.9m (−40%)

  • Throw Recall Explosion

    Blast 450

    AoE · Crit 19% / 2.1× · Status 31% · Fire Rate 1.17 · Falloff 0–4.9m (−0%)

  • Charged Throw

    Impact 32.7 · Slash 32.7 · Puncture 261.6

    Thrown · Crit 21% / 2.3× · Status 33% · Fire Rate 0.83 · Projectile 40

  • Charged Throw Bounce Explosion

    Blast 447

    AoE · Crit 21% / 2.3× · Status 33% · Fire Rate 0.83 · Falloff 0–4.9m (−40%)

  • Charged Throw Recall Explosion

    Blast 894

    AoE · Crit 21% / 2.3× · Status 33% · Fire Rate 0.83 · Falloff 0–4.9m (−0%)

  • Slam Attack

    Magnetic 298

    AoE · Crit 17% / 2× · Status 29% · Fire Rate 1.17 · Falloff 0–5m (−50%)

  • Heavy Slam Attack

    Magnetic 447

    AoE · Crit 17% / 2× · Status 29% · Fire Rate 1.17 · Falloff 0–6m (−30%)

Attack Notes

  • Normal Attack: Impact 14.9, Slash 14.9, Puncture 119.2.
  • Throw (Thrown): Impact 16.3, Slash 16.3, Puncture 130.4.
  • Throw Bounce Explosion (AoE): Blast 450.0.

Upgrades

Permanent investments on this weapon copy — separate from the Prime variant.

  • Orokin CatalystCapacity

    Doubles mod capacity so endgame builds fit.

    Usually the first permanent upgrade on a weapon you plan to main.

  • FormaPolarity

    Adds or changes polarities so matching mods cost half capacity.

    expect multiple Forma for a hungry config.

  • Stance / Exilus (as applicable)Slot

    Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).

    Install when you need ammo, handling, or QoL without sacrificing damage slots.

  • Melee Arcane AdapterArcane

    Lets you install a weapon arcane for a strong passive bonus.

    Worth it once the base mod config is already solid.

  • Riven ModRiven

    Unique rolled mod. Disposition 1.44.

    Chase clean desirable stats; skip awkward negatives on low-disposition weapons.

Mod Scaling

Multishot

Melee doesn’t use multishot — invest in range, combo, and attack speed instead.

Critical

Blood Rush + crit damage is the classic crit melee route when base crit is workable.

Elemental

Viral/Heat or Corrosive/Heat dual-stats after your damage and conditioner mods.

Fire Rate

Attack speed (Berserker Fury / Primed Fury) keeps combo stacks rising.

Priority

Damage/CO → Blood Rush / Weeping Wounds → Crit Damage → Elemental → Range/Speed QoL.

Mission Usefulness

Mission / ContextRatingWhy
Steel Path Survival / Defense / DisruptionStrongTest whether Halikar still clears or enables clear when enemies are dense and overlevelled.
Exterminate / Capture Speed RunsStrongUse Halikar when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes.
Mobile Defense / ExcavationStrongHold objectives by deleting approach packs with Halikar, then reposition.
Open World / Long SightlinesSituationalLong sightlines favor hitscan/sniper/bow patterns over short falloff or melee.
Solo Boss / Single-TargetSituationalFine if Halikar has strong single-target multipliers; otherwise bring a dedicated boss weapon.

Acquisition

Check the How to Get table for blueprint / part drop sources.

Crafting

Build
Credits
15,000
Time
12h 0m
Rush
35 Plat
Total resources
Credits
15,000
Time
12h
Rush
35 Plat

Alternatives

Other options if Halikar isn’t the right fit.

  • Halikar Wraith

    Related variant in the same weapon line as Halikar — Halikar Wraith has higher damage (51%) and higher crit (12%). Compare polarities before Forma.

  • Ack & Brunt

    Another Melee if you want less status than Halikar (Ack & Brunt: 10.0%).

  • Amanata

    Another Melee option if Halikar’s handling or acquisition doesn’t fit your farm.