
Status Melee / Conditioner
Harmony triumphs over hate. Heavy Attacks condense Status Effect damage into a single instance. Heavy Attack kills empower allies with increased Status Duration. Experience the true power of Jade's Ensemble when Evensong, Cantare, and Harmony sing together.
Ordnance Telemetry
Damage
240.0
Crit
20.0%
Crit Mult
2.2x
Status
36.0%
Damage Composition
240.0 total
Weapon dossier
Harmony triumphs over hate. Built as a status melee / conditioner option for squad clear and mission pressure.
Harmony is not a signature weapon — any frame can use it without a signature passive.
Normal Attack
Slash 72 · Puncture 168
Crit 20% / 2.2× · Status 36% · Fire Rate 1.08
Slam Attack
Impact 480
AoE · Crit 20% / 2.2× · Status 10% · Fire Rate 1.08 · Falloff 0–8m (−50%)
Heavy Slam Attack
Blast 720
AoE · Crit 20% / 2.2× · Status 10% · Fire Rate 1.08 · Falloff 0–9m (−30%)
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 0.6.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Crit Chance
Scales crit with combo — the backbone of most crit melee builds.
Status Chance
Scales status with combo for Condition Overload style setups.
Condition Damage
Huge damage when the target already has status effects.
Crit Damage
Standard crit-damage multiplier for Blood Rush crit melees.
Primed Pressure Point / Pressure Point
Base Damage
Flat damage foundation before multipliers.
Attack Speed
On-crit attack speed to keep the combo climbing.
Range mods (Reach / Primed Reach)
Range
Helps pack clear and heavy-attack coverage.
Elemental dual-stats
Elemental
Viral + Heat or Corrosive + Heat depending on the tileset.
Damage/CO → Blood Rush / Weeping Wounds → Crit Damage → Elemental → Range/Speed QoL.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Harmony still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Harmony when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Harmony, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Harmony has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Blueprint / parts commonly listed from sources like Uranus/Brutus (Ascension). Full drop rows are in How to Get below.
Other options if Harmony isn’t the right fit.
Another Melee if you want less status than Harmony (Ack & Brunt: 10.0%).
Another Melee if you want less status than Harmony (Amanata: 24.0%).