
Melee / Generalist
This short blade weapon has limited range but comes out fast and can inflict fire damage.
Ordnance Telemetry
Damage
208.0
Crit
14.0%
Crit Mult
1.6x
Status
14.0%
Damage Composition
208.0 total
Weapon dossier
This short blade weapon has limited range but comes out fast and can inflict fire damage. Built as a melee / generalist option for squad clear and mission pressure.
Heat Dagger is not a signature weapon — any frame can use it without a signature passive.
Normal Attack
Impact 14 · Slash 56 · Puncture 76 · Heat 62
Crit 14% / 1.6× · Status 14% · Fire Rate 0.75
Slam Attack
Heat 416
AoE · Crit 14% / 1.6× · Status 10% · Fire Rate 0.75 · Falloff 0–5m (−50%)
Heavy Slam Attack
Heat 624
AoE · Crit 14% / 1.6× · Status 10% · Fire Rate 0.75 · Falloff 0–6m (−30%)
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 1.44.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Crit Chance
Scales crit with combo — the backbone of most crit melee builds.
Status Chance
Scales status with combo for Condition Overload style setups.
Condition Damage
Huge damage when the target already has status effects.
Crit Damage
Standard crit-damage multiplier for Blood Rush crit melees.
Primed Pressure Point / Pressure Point
Base Damage
Flat damage foundation before multipliers.
Attack Speed
On-crit attack speed to keep the combo climbing.
Range mods (Reach / Primed Reach)
Range
Helps pack clear and heavy-attack coverage.
Elemental dual-stats
Elemental
Viral + Heat or Corrosive + Heat depending on the tileset.
Damage/CO → Blood Rush / Weeping Wounds → Crit Damage → Elemental → Range/Speed QoL.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Heat Dagger still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Heat Dagger when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Heat Dagger, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Heat Dagger has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Check the How to Get table for blueprint / part drop sources.
Other options if Heat Dagger isn’t the right fit.
Another Melee option if Heat Dagger’s handling or acquisition doesn’t fit your farm.
Another Melee if you want more crit than Heat Dagger (Amanata: 24.0%).