Theorylytics
Hespar

Hespar

Status Melee / Conditioner

This Heavy Scythe echoes battles of another time. It is far more a weapon of sheer force than one of finesse.

Role
Status Melee / Conditioner
Polarities
MaduraiMadurai
Exilus
Mastery
12
Disposition
1.05
Introduced
Update 31.5 (2022-04-27)

Stats

Ordnance Telemetry

MeleeMelee

Damage

280.0

Crit

24.0%

Crit Mult

2.2x

Status

28.0%

Damage Composition

280.0 total

Impact
112.0
Puncture
134.4
Slash
33.6
Attack Speed
1.0
Range
2.8
Combo
5.0s
Follow Through
0.4
Disposition1.05
Madurai
  • Mastery12
  • IntroducedUpdate 31.5 (2022-04-27)
  • Market225 Platinum
  • Build Cost15,000 Credits
  • Build Time12h 0m
  • Rush50 Platinum

Weapon dossier

Verified 2026-07-23

Playstyle

This Heavy Scythe echoes battles of another time. Built as a status melee / conditioner option for squad clear and mission pressure.

Signature

Hespar is not a signature weapon — any frame can use it without a signature passive.

When to Pick

  • You want a Melee that fits a status melee / conditioner play pattern.
  • Your loadout needs what Hespar does well — check Mission Usefulness below before investing Forma.
  • You’re ready to Catalyze / Forma it if you plan to main it on Steel Path.

Attack Modes

  • Normal Attack

    Impact 112 · Slash 134.4 · Puncture 33.6

    Crit 24% / 2.2× · Status 28% · Fire Rate 1

  • Slam Attack

    Impact 560

    AoE · Crit 24% / 2.2× · Status 10% · Fire Rate 1 · Falloff 0–8m (−50%)

  • Heavy Slam Attack

    Blast 840

    AoE · Crit 24% / 2.2× · Status 10% · Fire Rate 1 · Falloff 0–9m (−30%)

Attack Notes

  • Normal Attack: Impact 112.0, Slash 134.4, Puncture 33.6.
  • Slam Attack (AoE): Impact 560.0.
  • Heavy Slam Attack (AoE): Blast 840.0.

Upgrades

Permanent investments on this weapon copy — separate from the Prime variant.

  • Orokin CatalystCapacity

    Doubles mod capacity so endgame builds fit.

    Usually the first permanent upgrade on a weapon you plan to main.

  • FormaPolarity

    Adds or changes polarities so matching mods cost half capacity.

    expect multiple Forma for a hungry config.

  • Stance / Exilus (as applicable)Slot

    Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).

    Install when you need ammo, handling, or QoL without sacrificing damage slots.

  • Melee Arcane AdapterArcane

    Lets you install a weapon arcane for a strong passive bonus.

    Worth it once the base mod config is already solid.

  • Riven ModRiven

    Unique rolled mod. Disposition 1.05.

    Chase clean desirable stats; skip awkward negatives on low-disposition weapons.

Mod Scaling

Multishot

Melee doesn’t use multishot — invest in range, combo, and attack speed instead.

Critical

Blood Rush + crit damage is the classic crit melee route when base crit is workable.

Elemental

Viral/Heat or Corrosive/Heat dual-stats after your damage and conditioner mods.

Fire Rate

Attack speed (Berserker Fury / Primed Fury) keeps combo stacks rising.

Priority

Damage/CO → Blood Rush / Weeping Wounds → Crit Damage → Elemental → Range/Speed QoL.

Mission Usefulness

Mission / ContextRatingWhy
Steel Path Survival / Defense / DisruptionStrongTest whether Hespar still clears or enables clear when enemies are dense and overlevelled.
Exterminate / Capture Speed RunsStrongUse Hespar when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes.
Mobile Defense / ExcavationStrongHold objectives by deleting approach packs with Hespar, then reposition.
Open World / Long SightlinesSituationalLong sightlines favor hitscan/sniper/bow patterns over short falloff or melee.
Solo Boss / Single-TargetSituationalFine if Hespar has strong single-target multipliers; otherwise bring a dedicated boss weapon.

Acquisition

Blueprint / parts commonly listed from sources like Zariman Ten Zero (Level 90 - 95 Zariman Bounty), Rotation C. Full drop rows are in How to Get below.

How to Get

SourceDrop rate
  • Zariman Ten Zero (Level 90 - 95 Zariman Bounty), Rotation C12.99%

Crafting

Build
Credits
15,000
Time
12h 0m
Rush
50 Plat
Blade×1Blueprint×1Handle×1Thrax Plasm×50
Total resources
Blade×1Blueprint×1Handle×1Thrax Plasm×50
Credits
15,000
Time
12h
Rush
50 Plat

Alternatives

Other options if Hespar isn’t the right fit.

  • Ack & Brunt

    Another Melee if you want less status than Hespar (Ack & Brunt: 10.0%).

  • Amanata

    Another Melee option if Hespar’s handling or acquisition doesn’t fit your farm.