Theorylytics
Kronsh

Kronsh

Melee / Generalist

Role
Melee / Generalist
Polarities
None
Exilus
Mastery
0
Disposition
1.3
Introduced
Update 22.0 (2017-10-12)

Stats

Ordnance Telemetry

Zaw ComponentMelee

Damage

0.0

Crit

0.0%

Crit Mult

0.0x

Status

0.0%

Attack Speed
0.0
Range
Combo
Follow Through
Disposition1.3
None
  • Mastery0
  • IntroducedUpdate 22.0 (2017-10-12)
  • Build Cost5,000 Credits
  • Build Time1h 0m
  • Rush25 Platinum

Weapon dossier

Verified 2026-07-23

Playstyle

Kronsh is a Zaw Component weapon. Built as a melee / generalist option for squad clear and mission pressure.

Signature

Kronsh is not a signature weapon — any frame can use it without a signature passive.

When to Pick

  • You want a Zaw Component that fits a melee / generalist play pattern.
  • Your loadout needs what Kronsh does well — check Mission Usefulness below before investing Forma.
  • You’re ready to Catalyze / Forma it if you plan to main it on Steel Path.

Attack Modes

  • Kronsh Strike

    Impact 163.8 · Slash 70.2

    Crit 18% / 2× · Status 18% · Fire Rate 0.85

Attack Notes

  • Kronsh Strike: Impact 163.8, Slash 70.2.

Upgrades

Permanent investments on this weapon copy — separate from the Prime variant.

  • Orokin CatalystCapacity

    Doubles mod capacity so endgame builds fit.

    Usually the first permanent upgrade on a weapon you plan to main.

  • FormaPolarity

    Adds or changes polarities so matching mods cost half capacity.

    expect multiple Forma for a hungry config.

  • Stance / Exilus (as applicable)Slot

    Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).

    Install when you need ammo, handling, or QoL without sacrificing damage slots.

  • Melee Arcane AdapterArcane

    Lets you install a weapon arcane for a strong passive bonus.

    Worth it once the base mod config is already solid.

  • Riven ModRiven

    Unique rolled mod. Disposition 1.3.

    Chase clean desirable stats; skip awkward negatives on low-disposition weapons.

Mod Scaling

Multishot

Melee doesn’t use multishot — invest in range, combo, and attack speed instead.

Critical

Blood Rush + crit damage is the classic crit melee route when base crit is workable.

Elemental

Viral/Heat or Corrosive/Heat dual-stats after your damage and conditioner mods.

Fire Rate

Attack speed (Berserker Fury / Primed Fury) keeps combo stacks rising.

Priority

Damage/CO → Blood Rush / Weeping Wounds → Crit Damage → Elemental → Range/Speed QoL.

Mission Usefulness

Mission / ContextRatingWhy
Steel Path Survival / Defense / DisruptionStrongTest whether Kronsh still clears or enables clear when enemies are dense and overlevelled.
Exterminate / Capture Speed RunsStrongUse Kronsh when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes.
Mobile Defense / ExcavationStrongHold objectives by deleting approach packs with Kronsh, then reposition.
Open World / Long SightlinesSituationalLong sightlines favor hitscan/sniper/bow patterns over short falloff or melee.
Solo Boss / Single-TargetSituationalFine if Kronsh has strong single-target multipliers; otherwise bring a dedicated boss weapon.

Acquisition

Check the How to Get table for blueprint / part drop sources.

Crafting

Build
Credits
5,000
Time
1h 0m
Rush
25 Plat
Total resources
Credits
5,000
Time
1h
Rush
25 Plat

Alternatives

Other options if Kronsh isn’t the right fit.

  • Balla

    Another Zaw Component option if Kronsh’s handling or acquisition doesn’t fit your farm.

  • Cyath

    Another Zaw Component option if Kronsh’s handling or acquisition doesn’t fit your farm.