
Status Melee / Conditioner
A relic from the Great Plague, the Mire Infested Sword is a brutal weapon. It not only cuts into the enemy, it infects the wounds of its victim with a toxic nerve poison. Deals Toxin Damage on Ground Slam attacks.
Ordnance Telemetry
Damage
158.0
Crit
9.0%
Crit Mult
1.5x
Status
31.0%
Damage Composition
158.0 total
Weapon dossier
A relic from the Great Plague, the Mire Infested Sword is a brutal weapon. Built as a status melee / conditioner option for squad clear and mission pressure.
Mire is not a signature weapon — any frame can use it without a signature passive.
Normal Attack
Impact 23 · Slash 47 · Puncture 23 · Toxin 65
Crit 9% / 1.5× · Status 31% · Fire Rate 1.08
Slam Attack
Toxin 316
AoE · Crit 9% / 1.5× · Status 31% · Fire Rate 1.08 · Falloff 0–7m (−50%)
Heavy Slam Attack
Toxin 474
AoE · Crit 9% / 1.5× · Status 31% · Fire Rate 1.08 · Falloff 0–8m (−30%)
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 1.3.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Crit Chance
Scales crit with combo — the backbone of most crit melee builds.
Status Chance
Scales status with combo for Condition Overload style setups.
Condition Damage
Huge damage when the target already has status effects.
Crit Damage
Standard crit-damage multiplier for Blood Rush crit melees.
Primed Pressure Point / Pressure Point
Base Damage
Flat damage foundation before multipliers.
Attack Speed
On-crit attack speed to keep the combo climbing.
Range mods (Reach / Primed Reach)
Range
Helps pack clear and heavy-attack coverage.
Elemental dual-stats
Elemental
Viral + Heat or Corrosive + Heat depending on the tileset.
Damage/CO → Blood Rush / Weeping Wounds → Crit Damage → Elemental → Range/Speed QoL.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Mire still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Mire when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Mire, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Mire has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Check the How to Get table for blueprint / part drop sources.
Other options if Mire isn’t the right fit.
Another Melee if you want more crit than Mire (Ack & Brunt: 20.0%).
Another Melee if you want more crit than Mire (Amanata: 24.0%).