
Status Melee / Conditioner
The dual flaming fang-blades of the Archon Amar. Has a unique Neutral Combo that blasts out four short-range fireballs.
Ordnance Telemetry
Damage
261.0
Crit
21.0%
Crit Mult
2.3x
Status
33.0%
Damage Composition
261.0 total
Weapon dossier
The dual flaming fang-blades of the Archon Amar. Built as a status melee / conditioner option for squad clear and mission pressure.
Nepheri is not a signature weapon — any frame can use it without a signature passive.
Normal Attack
Impact 21 · Slash 85 · Puncture 63 · Heat 92
Crit 21% / 2.3× · Status 33% · Fire Rate 1
Fireballs
Heat 131
Crit 21% / 2.3× · Status 33% · Fire Rate 1 · Projectile 100
Slam Attack
Impact 522
AoE · Crit 21% / 2.3× · Status 10% · Fire Rate 1 · Falloff 0–6m (−50%)
Heavy Slam Attack
Blast 783
AoE · Crit 21% / 2.3× · Status 10% · Fire Rate 1 · Falloff 0–7m (−30%)
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 1.0.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Crit Chance
Scales crit with combo — the backbone of most crit melee builds.
Status Chance
Scales status with combo for Condition Overload style setups.
Condition Damage
Huge damage when the target already has status effects.
Crit Damage
Standard crit-damage multiplier for Blood Rush crit melees.
Primed Pressure Point / Pressure Point
Base Damage
Flat damage foundation before multipliers.
Attack Speed
On-crit attack speed to keep the combo climbing.
Range mods (Reach / Primed Reach)
Range
Helps pack clear and heavy-attack coverage.
Elemental dual-stats
Elemental
Viral + Heat or Corrosive + Heat depending on the tileset.
Damage/CO → Blood Rush / Weeping Wounds → Crit Damage → Elemental → Range/Speed QoL.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Nepheri still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Nepheri when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Nepheri, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Nepheri has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Blueprint / parts commonly listed from sources like Earth/Cetus (Level 50 - 70 Cetus Bounty), Rotation B. Full drop rows are in How to Get below.
Other options if Nepheri isn’t the right fit.
Another Melee if you want less status than Nepheri (Ack & Brunt: 10.0%).
Another Melee option if Nepheri’s handling or acquisition doesn’t fit your farm.