Theorylytics
Orvius

Orvius

Melee / Generalist

Turn foes into puppets with Teshin’s versatile throwing disc.

Role
Melee / Generalist
Polarities
NaramonNaramonMaduraiMadurai
Exilus
Mastery
5
Disposition
1.35
Introduced
Update 19.0 (2016-11-11)

Stats

Ordnance Telemetry

MeleeMelee

Damage

195.0

Crit

18.0%

Crit Mult

2.0x

Status

18.0%

Damage Composition

195.0 total

Impact
39.0
Puncture
146.2
Slash
9.8
Attack Speed
0.75
Range
1.3
Combo
5.0s
Follow Through
0.7
Disposition1.35
NaramonMadurai
  • Mastery5
  • IntroducedUpdate 19.0 (2016-11-11)
  • Build Cost15,000 Credits
  • Build Time12h 0m
  • Rush50 Platinum

Weapon dossier

Verified 2026-07-23

Playstyle

Turn foes into puppets with Teshin’s versatile throwing disc. Built as a melee / generalist option for squad clear and mission pressure.

Signature

Orvius is not a signature weapon — any frame can use it without a signature passive.

When to Pick

  • You want a Melee that fits a melee / generalist play pattern.
  • Your loadout needs what Orvius does well — check Mission Usefulness below before investing Forma.
  • You’re ready to Catalyze / Forma it if you plan to main it on Steel Path.

Attack Modes

  • Normal Attack

    Impact 39 · Slash 146.2 · Puncture 9.8

    Crit 18% / 2× · Status 18% · Fire Rate 0.75

  • Throw

    Impact 43 · Slash 161.2 · Puncture 10.8

    Thrown · Crit 20% / 2.2× · Status 20% · Fire Rate 0.75 · Projectile 35

  • Throw Bounce Explosion

    Blast 293

    AoE · Crit 20% / 2.2× · Status 20% · Fire Rate 0.75 · Falloff 0–4m (−40%)

  • Throw Recall Explosion

    Blast 586

    AoE · Crit 20% / 2.2× · Status 20% · Fire Rate 0.75 · Falloff 0–4m (−0%)

  • Charged Throw

    Impact 85.8 · Slash 321.8 · Puncture 21.5

    Thrown · Crit 22% / 2.4× · Status 22% · Fire Rate 0.83 · Projectile 35

  • Charged Throw Bounce Explosion

    Cold 585

    AoE · Crit 22% / 2.4× · Status 22% · Fire Rate 0.83 · Falloff 0–4m (−40%)

  • Charged Throw Recall Explosion

    Cold 1170

    AoE · Crit 22% / 2.4× · Status 22% · Fire Rate 0.83 · Falloff 0–4m (−0%)

  • Hover Attack

    Cold 75

    Crit 20% / 2.2× · Status 60% · Fire Rate 0.75

  • Slam Attack

    Impact 390

    AoE · Crit 18% / 2× · Status 10% · Fire Rate 0.75 · Falloff 0–5m (−50%)

  • Heavy Slam Attack

    Blast 585

    AoE · Crit 18% / 2× · Status 10% · Fire Rate 0.75 · Falloff 0–6m (−30%)

Attack Notes

  • Normal Attack: Impact 39.0, Slash 146.2, Puncture 9.8.
  • Throw (Thrown): Impact 43.0, Slash 161.2, Puncture 10.8.
  • Throw Bounce Explosion (AoE): Blast 293.0.

Upgrades

Permanent investments on this weapon copy — separate from the Prime variant.

  • Orokin CatalystCapacity

    Doubles mod capacity so endgame builds fit.

    Usually the first permanent upgrade on a weapon you plan to main.

  • FormaPolarity

    Adds or changes polarities so matching mods cost half capacity.

    expect multiple Forma for a hungry config.

  • Stance / Exilus (as applicable)Slot

    Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).

    Install when you need ammo, handling, or QoL without sacrificing damage slots.

  • Melee Arcane AdapterArcane

    Lets you install a weapon arcane for a strong passive bonus.

    Worth it once the base mod config is already solid.

  • Riven ModRiven

    Unique rolled mod. Disposition 1.35.

    Chase clean desirable stats; skip awkward negatives on low-disposition weapons.

Mod Scaling

Multishot

Melee doesn’t use multishot — invest in range, combo, and attack speed instead.

Critical

Blood Rush + crit damage is the classic crit melee route when base crit is workable.

Elemental

Viral/Heat or Corrosive/Heat dual-stats after your damage and conditioner mods.

Fire Rate

Attack speed (Berserker Fury / Primed Fury) keeps combo stacks rising.

Priority

Damage/CO → Blood Rush / Weeping Wounds → Crit Damage → Elemental → Range/Speed QoL.

Mission Usefulness

Mission / ContextRatingWhy
Steel Path Survival / Defense / DisruptionStrongTest whether Orvius still clears or enables clear when enemies are dense and overlevelled.
Exterminate / Capture Speed RunsStrongUse Orvius when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes.
Mobile Defense / ExcavationStrongHold objectives by deleting approach packs with Orvius, then reposition.
Open World / Long SightlinesSituationalLong sightlines favor hitscan/sniper/bow patterns over short falloff or melee.
Solo Boss / Single-TargetSituationalFine if Orvius has strong single-target multipliers; otherwise bring a dedicated boss weapon.

Acquisition

Blueprint / parts commonly listed from sources like Cephalon Simaris, Complete The War Within. Full drop rows are in How to Get below.

How to Get

SourceDrop rate
  • Cephalon Simaris, Complete The War Within100.00%

Crafting

Build
Credits
15,000
Time
12h 0m
Rush
50 Plat
Blade×2Blueprint×1Disc×1Kuva×4,000Orokin Cell×10
Total resources
Blade×2Blueprint×1Disc×1Kuva×4,000Orokin Cell×10
Credits
15,000
Time
12h
Rush
50 Plat

Alternatives

Other options if Orvius isn’t the right fit.

  • Ack & Brunt

    Another Melee option if Orvius’s handling or acquisition doesn’t fit your farm.

  • Amanata

    Another Melee option if Orvius’s handling or acquisition doesn’t fit your farm.