
Melee / Generalist
Turn foes into puppets with Teshin’s versatile throwing disc.
Ordnance Telemetry
Damage
195.0
Crit
18.0%
Crit Mult
2.0x
Status
18.0%
Damage Composition
195.0 total
Weapon dossier
Turn foes into puppets with Teshin’s versatile throwing disc. Built as a melee / generalist option for squad clear and mission pressure.
Orvius is not a signature weapon — any frame can use it without a signature passive.
Normal Attack
Impact 39 · Slash 146.2 · Puncture 9.8
Crit 18% / 2× · Status 18% · Fire Rate 0.75
Throw
Impact 43 · Slash 161.2 · Puncture 10.8
Thrown · Crit 20% / 2.2× · Status 20% · Fire Rate 0.75 · Projectile 35
Throw Bounce Explosion
Blast 293
AoE · Crit 20% / 2.2× · Status 20% · Fire Rate 0.75 · Falloff 0–4m (−40%)
Throw Recall Explosion
Blast 586
AoE · Crit 20% / 2.2× · Status 20% · Fire Rate 0.75 · Falloff 0–4m (−0%)
Charged Throw
Impact 85.8 · Slash 321.8 · Puncture 21.5
Thrown · Crit 22% / 2.4× · Status 22% · Fire Rate 0.83 · Projectile 35
Charged Throw Bounce Explosion
Cold 585
AoE · Crit 22% / 2.4× · Status 22% · Fire Rate 0.83 · Falloff 0–4m (−40%)
Charged Throw Recall Explosion
Cold 1170
AoE · Crit 22% / 2.4× · Status 22% · Fire Rate 0.83 · Falloff 0–4m (−0%)
Hover Attack
Cold 75
Crit 20% / 2.2× · Status 60% · Fire Rate 0.75
Slam Attack
Impact 390
AoE · Crit 18% / 2× · Status 10% · Fire Rate 0.75 · Falloff 0–5m (−50%)
Heavy Slam Attack
Blast 585
AoE · Crit 18% / 2× · Status 10% · Fire Rate 0.75 · Falloff 0–6m (−30%)
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 1.35.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Crit Chance
Scales crit with combo — the backbone of most crit melee builds.
Status Chance
Scales status with combo for Condition Overload style setups.
Condition Damage
Huge damage when the target already has status effects.
Crit Damage
Standard crit-damage multiplier for Blood Rush crit melees.
Primed Pressure Point / Pressure Point
Base Damage
Flat damage foundation before multipliers.
Attack Speed
On-crit attack speed to keep the combo climbing.
Range mods (Reach / Primed Reach)
Range
Helps pack clear and heavy-attack coverage.
Elemental dual-stats
Elemental
Viral + Heat or Corrosive + Heat depending on the tileset.
Damage/CO → Blood Rush / Weeping Wounds → Crit Damage → Elemental → Range/Speed QoL.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Orvius still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Orvius when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Orvius, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Orvius has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Blueprint / parts commonly listed from sources like Cephalon Simaris, Complete The War Within. Full drop rows are in How to Get below.
Other options if Orvius isn’t the right fit.
Another Melee option if Orvius’s handling or acquisition doesn’t fit your farm.
Another Melee option if Orvius’s handling or acquisition doesn’t fit your farm.