
Melee / Generalist
Mete out the sharp pain of justice. Heavy Slam attacks create a vortex that pulls in lifted enemies when the Sarofang’s Combo Multiplier builds to 8x. In Voruna’s hands, the Sarofang only requires a 5x Combo Multiplier to summon the vortex.
Ordnance Telemetry
Damage
200.0
Crit
20.0%
Crit Mult
2.0x
Status
20.0%
Damage Composition
200.0 total
Weapon dossier
Mete out the sharp pain of justice. Built as a melee / generalist option for squad clear and mission pressure.
Sarofang is not a signature weapon — any frame can use it without a signature passive.
Normal Attack
Impact 80 · Slash 112 · Puncture 8
Crit 20% / 2× · Status 20% · Fire Rate 1.17
Slam Attack
Impact 400
AoE · Crit 20% / 2× · Status 10% · Fire Rate 1.17 · Falloff 0–8m (−50%)
Heavy Slam Attack
Blast 600
AoE · Crit 20% / 2× · Status 10% · Fire Rate 1.17 · Falloff 0–9m (−30%)
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 1.15.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
The primed version — stronger stats and usually better polarities.
Upgrade path when relics/parts are available.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Crit Chance
Scales crit with combo — the backbone of most crit melee builds.
Status Chance
Scales status with combo for Condition Overload style setups.
Condition Damage
Huge damage when the target already has status effects.
Crit Damage
Standard crit-damage multiplier for Blood Rush crit melees.
Primed Pressure Point / Pressure Point
Base Damage
Flat damage foundation before multipliers.
Attack Speed
On-crit attack speed to keep the combo climbing.
Range mods (Reach / Primed Reach)
Range
Helps pack clear and heavy-attack coverage.
Elemental dual-stats
Elemental
Viral + Heat or Corrosive + Heat depending on the tileset.
Damage/CO → Blood Rush / Weeping Wounds → Crit Damage → Elemental → Range/Speed QoL.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Sarofang still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Sarofang when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Sarofang, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Sarofang has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Blueprint / parts commonly listed from sources like Lua/Circulus (Survival), Rotation A. Full drop rows are in How to Get below.
Other options if Sarofang isn’t the right fit.
Prime upgrade in the same line as Sarofang — Sarofang Prime has higher damage (10%) and higher crit (50%). Compare polarities before Forma.
Another Melee if you want less status than Sarofang (Ack & Brunt: 10.0%).
Another Melee option if Sarofang’s handling or acquisition doesn’t fit your farm.