Theorylytics
Sarpa

Sarpa

Status Melee / Conditioner

Makes sweeping cuts punctuated by bursts of heavy gunfire.

Role
Status Melee / Conditioner
Polarities
VazarinVazarin
Exilus
Mastery
8
Disposition
1.2
Introduced
Update: The Silver Grove (2016-08-19)

Stats

Ordnance Telemetry

MeleeMelee

Damage

160.0

Crit

14.0%

Crit Mult

2.0x

Status

28.0%

Damage Composition

160.0 total

Impact
16.0
Puncture
112.0
Slash
32.0
Attack Speed
1.0
Range
2.0
Combo
5.0s
Follow Through
0.5
Disposition1.2
Vazarin
  • Mastery8
  • IntroducedUpdate: The Silver Grove (2016-08-19)
  • Market175 Platinum
  • Build Cost20,000 Credits
  • Build Time12h 0m
  • Rush35 Platinum

Weapon dossier

Verified 2026-07-23

Playstyle

Makes sweeping cuts punctuated by bursts of heavy gunfire. Built as a status melee / conditioner option for squad clear and mission pressure.

Signature

Sarpa is not a signature weapon — any frame can use it without a signature passive.

When to Pick

  • You want a Melee that fits a status melee / conditioner play pattern.
  • Your loadout needs what Sarpa does well — check Mission Usefulness below before investing Forma.
  • You’re ready to Catalyze / Forma it if you plan to main it on Steel Path.

Attack Modes

  • Normal Attack

    Impact 16 · Slash 112 · Puncture 32

    Crit 14% / 2× · Status 28% · Fire Rate 1

  • Ranged Attack

    Impact 3.5 · Slash 21 · Puncture 10.5

    Hit-Scan · Crit 14% / 2× · Status 28% · Fire Rate 3.33 · Falloff 20–40m (−86%)

  • Slam Attack

    Impact 320

    AoE · Crit 14% / 2× · Status 10% · Fire Rate 1 · Falloff 0–5m (−50%)

  • Heavy Slam Attack

    Blast 480

    AoE · Crit 14% / 2× · Status 10% · Fire Rate 1 · Falloff 0–6m (−30%)

Attack Notes

  • Normal Attack: Impact 16.0, Slash 112.0, Puncture 32.0.
  • Ranged Attack (Hit-Scan): Impact 3.5, Slash 21.0, Puncture 10.5.
  • Slam Attack (AoE): Impact 320.0.

Upgrades

Permanent investments on this weapon copy — separate from the Prime variant.

  • Orokin CatalystCapacity

    Doubles mod capacity so endgame builds fit.

    Usually the first permanent upgrade on a weapon you plan to main.

  • FormaPolarity

    Adds or changes polarities so matching mods cost half capacity.

    expect multiple Forma for a hungry config.

  • Stance / Exilus (as applicable)Slot

    Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).

    Install when you need ammo, handling, or QoL without sacrificing damage slots.

  • Melee Arcane AdapterArcane

    Lets you install a weapon arcane for a strong passive bonus.

    Worth it once the base mod config is already solid.

  • Riven ModRiven

    Unique rolled mod. Disposition 1.2.

    Chase clean desirable stats; skip awkward negatives on low-disposition weapons.

Mod Scaling

Multishot

Melee doesn’t use multishot — invest in range, combo, and attack speed instead.

Critical

Blood Rush + crit damage is the classic crit melee route when base crit is workable.

Elemental

Viral/Heat or Corrosive/Heat dual-stats after your damage and conditioner mods.

Fire Rate

Attack speed (Berserker Fury / Primed Fury) keeps combo stacks rising.

Priority

Damage/CO → Blood Rush / Weeping Wounds → Crit Damage → Elemental → Range/Speed QoL.

Mission Usefulness

Mission / ContextRatingWhy
Steel Path Survival / Defense / DisruptionStrongTest whether Sarpa still clears or enables clear when enemies are dense and overlevelled.
Exterminate / Capture Speed RunsStrongUse Sarpa when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes.
Mobile Defense / ExcavationStrongHold objectives by deleting approach packs with Sarpa, then reposition.
Open World / Long SightlinesSituationalLong sightlines favor hitscan/sniper/bow patterns over short falloff or melee.
Solo Boss / Single-TargetSituationalFine if Sarpa has strong single-target multipliers; otherwise bring a dedicated boss weapon.

Acquisition

Check the How to Get table for blueprint / part drop sources.

Crafting

Build
Credits
20,000
Time
12h 0m
Rush
35 Plat
Total resources
Credits
20,000
Time
12h
Rush
35 Plat

Alternatives

Other options if Sarpa isn’t the right fit.

  • Ack & Brunt

    Another Melee if you want less status than Sarpa (Ack & Brunt: 10.0%).

  • Amanata

    Another Melee if you want more crit than Sarpa (Amanata: 24.0%).