
Crit Melee / Combo Scaler
An ancient executioners weapon, the honor of decapitation by the Scindo Prime was reserved for the Orokin's most respected enemies.
Ordnance Telemetry
Damage
250.0
Crit
26.0%
Crit Mult
2.4x
Status
24.0%
Damage Composition
250.0 total
Weapon dossier
An ancient executioners weapon, the honor of decapitation by the Scindo Prime was reserved for the Orokin's most respected enemies. Built as a crit melee / combo scaler option for squad clear and mission pressure.
Scindo Prime is not a signature weapon — any frame can use it without a signature passive.
Normal Attack
Impact 25 · Slash 200 · Puncture 25
Crit 26% / 2.4× · Status 24% · Fire Rate 0.97
Slam Attack
Impact 500
AoE · Crit 26% / 2.4× · Status 10% · Fire Rate 0.97 · Falloff 0–8m (−50%)
Heavy Slam Attack
Blast 750
AoE · Crit 26% / 2.4× · Status 10% · Fire Rate 0.97 · Falloff 0–9m (−30%)
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
Prime polarities help, but expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 1.3.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
The standard version of this weapon — easier to farm, softer stats.
Use when you don’t want to chase Prime relics yet.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Crit Chance
Scales crit with combo — the backbone of most crit melee builds.
Status Chance
Scales status with combo for Condition Overload style setups.
Condition Damage
Huge damage when the target already has status effects.
Crit Damage
Standard crit-damage multiplier for Blood Rush crit melees.
Primed Pressure Point / Pressure Point
Base Damage
Flat damage foundation before multipliers.
Attack Speed
On-crit attack speed to keep the combo climbing.
Range mods (Reach / Primed Reach)
Range
Helps pack clear and heavy-attack coverage.
Elemental dual-stats
Elemental
Viral + Heat or Corrosive + Heat depending on the tileset.
Damage/CO → Blood Rush / Weeping Wounds → Crit Damage → Elemental → Range/Speed QoL.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Scindo Prime still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Scindo Prime when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Scindo Prime, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Scindo Prime has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Blueprint / parts commonly listed from sources like Lith B4 Relic. Full drop rows are in How to Get below.
Other options if Scindo Prime isn’t the right fit.
Related variant in the same weapon line as Scindo Prime — Scindo has lower damage (20%) and lower crit (42%). Compare polarities before Forma.
Another Melee if you want less status than Scindo Prime (Ack & Brunt: 10.0%).
Another Melee option if Scindo Prime’s handling or acquisition doesn’t fit your farm.