Theorylytics
Synoid Heliocor

Synoid Heliocor

Status Melee / Conditioner

This intelligent hammer takes an enemy killed by a Heavy Attack and recomposes them as an ally. Any fatal strike with this weapon also performs a Codex scan.

Role
Status Melee / Conditioner
Polarities
None
Exilus
Mastery
11
Disposition
1.35
Introduced
Update: The Silver Grove 2.0 (2016-09-15)

Stats

Ordnance Telemetry

MeleeMelee

Damage

280.0

Crit

16.0%

Crit Mult

2.0x

Status

40.0%

Damage Composition

280.0 total

Impact
238.0
Puncture
14.0
Slash
28.0
Attack Speed
1.08
Range
2.6
Combo
5.0s
Follow Through
0.4
Disposition1.35
None
  • Mastery11
  • IntroducedUpdate: The Silver Grove 2.0 (2016-09-15)

Weapon dossier

Verified 2026-07-23

Playstyle

This intelligent hammer takes an enemy killed by a Heavy Attack and recomposes them as an ally. Built as a status melee / conditioner option for squad clear and mission pressure.

Signature

Synoid Heliocor is not a signature weapon — any frame can use it without a signature passive.

When to Pick

  • You want a Melee that fits a status melee / conditioner play pattern.
  • Your loadout needs what Synoid Heliocor does well — check Mission Usefulness below before investing Forma.
  • You’re ready to Catalyze / Forma it if you plan to main it on Steel Path.

Attack Modes

  • Normal Attack

    Impact 238 · Slash 14 · Puncture 28

    Crit 16% / 2× · Status 40% · Fire Rate 1.08

  • Slam Attack

    Impact 560

    AoE · Crit 16% / 2× · Status 10% · Fire Rate 1.08 · Falloff 0–9m (−50%)

  • Heavy Slam Attack

    Blast 840

    AoE · Crit 16% / 2× · Status 10% · Fire Rate 1.08 · Falloff 0–10m (−30%)

Attack Notes

  • Normal Attack: Impact 238.0, Slash 14.0, Puncture 28.0.
  • Slam Attack (AoE): Impact 560.0.
  • Heavy Slam Attack (AoE): Blast 840.0.

Upgrades

Permanent investments on this weapon copy — separate from the Prime variant.

  • Orokin CatalystCapacity

    Doubles mod capacity so endgame builds fit.

    Usually the first permanent upgrade on a weapon you plan to main.

  • FormaPolarity

    Adds or changes polarities so matching mods cost half capacity.

    expect multiple Forma for a hungry config.

  • Stance / Exilus (as applicable)Slot

    Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).

    Install when you need ammo, handling, or QoL without sacrificing damage slots.

  • Melee Arcane AdapterArcane

    Lets you install a weapon arcane for a strong passive bonus.

    Worth it once the base mod config is already solid.

  • Riven ModRiven

    Unique rolled mod. Disposition 1.35.

    Chase clean desirable stats; skip awkward negatives on low-disposition weapons.

Mod Scaling

Multishot

Melee doesn’t use multishot — invest in range, combo, and attack speed instead.

Critical

Blood Rush + crit damage is the classic crit melee route when base crit is workable.

Elemental

Viral/Heat or Corrosive/Heat dual-stats after your damage and conditioner mods.

Fire Rate

Attack speed (Berserker Fury / Primed Fury) keeps combo stacks rising.

Priority

Damage/CO → Blood Rush / Weeping Wounds → Crit Damage → Elemental → Range/Speed QoL.

Mission Usefulness

Mission / ContextRatingWhy
Steel Path Survival / Defense / DisruptionStrongTest whether Synoid Heliocor still clears or enables clear when enemies are dense and overlevelled.
Exterminate / Capture Speed RunsStrongUse Synoid Heliocor when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes.
Mobile Defense / ExcavationStrongHold objectives by deleting approach packs with Synoid Heliocor, then reposition.
Open World / Long SightlinesSituationalLong sightlines favor hitscan/sniper/bow patterns over short falloff or melee.
Solo Boss / Single-TargetSituationalFine if Synoid Heliocor has strong single-target multipliers; otherwise bring a dedicated boss weapon.

Acquisition

Blueprint / parts commonly listed from sources like Cephalon Suda, Genius. Full drop rows are in How to Get below.

How to Get

SourceDrop rate
  • Cephalon Suda, Genius100.00%

Alternatives

Other options if Synoid Heliocor isn’t the right fit.

  • Ack & Brunt

    Another Melee if you want less status than Synoid Heliocor (Ack & Brunt: 10.0%).

  • Amanata

    Another Melee if you want less status than Synoid Heliocor (Amanata: 24.0%).