
Status Melee / Conditioner
Tatsu Prime glows with spectral splendor. It grows more powerful with each enemy’s demise, especially when wielded by Revenant.
Ordnance Telemetry
Damage
230.0
Crit
22.0%
Crit Mult
2.4x
Status
30.0%
Damage Composition
230.0 total
Weapon dossier
Tatsu Prime glows with spectral splendor. Built as a status melee / conditioner option for squad clear and mission pressure.
Tatsu Prime is not a signature weapon — any frame can use it without a signature passive.
Normal Attack
Impact 20 · Slash 76 · Puncture 54 · Radiation 80
Crit 22% / 2.4× · Status 30% · Fire Rate 1.17
Soul Swarm Projectile
Radiation 96
Projectile · Crit 11% / 1.9× · Status 23% · Fire Rate 1.17
Slam Attack
Impact 460
AoE · Crit 22% / 2.4× · Status 10% · Fire Rate 1.17 · Falloff 0–7m (−50%)
Heavy Slam Attack
Blast 690
AoE · Crit 22% / 2.4× · Status 10% · Fire Rate 1.17 · Falloff 0–8m (−30%)
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
Prime polarities help, but expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 0.9.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
The standard version of this weapon — easier to farm, softer stats.
Use when you don’t want to chase Prime relics yet.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Crit Chance
Scales crit with combo — the backbone of most crit melee builds.
Status Chance
Scales status with combo for Condition Overload style setups.
Condition Damage
Huge damage when the target already has status effects.
Crit Damage
Standard crit-damage multiplier for Blood Rush crit melees.
Primed Pressure Point / Pressure Point
Base Damage
Flat damage foundation before multipliers.
Attack Speed
On-crit attack speed to keep the combo climbing.
Range mods (Reach / Primed Reach)
Range
Helps pack clear and heavy-attack coverage.
Elemental dual-stats
Elemental
Viral + Heat or Corrosive + Heat depending on the tileset.
Damage/CO → Blood Rush / Weeping Wounds → Crit Damage → Elemental → Range/Speed QoL.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Tatsu Prime still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Tatsu Prime when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Tatsu Prime, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Tatsu Prime has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Blueprint / parts commonly listed from sources like Axi N10 Relic. Full drop rows are in How to Get below.
Other options if Tatsu Prime isn’t the right fit.
Related variant in the same weapon line as Tatsu Prime — Tatsu has lower crit (27%) and lower attack speed (15%). Compare polarities before Forma.
Another Melee if you want less status than Tatsu Prime (Ack & Brunt: 10.0%).
Another Melee option if Tatsu Prime’s handling or acquisition doesn’t fit your farm.