
Crit Melee / Combo Scaler
Fashioned from the willingly donated bone of the Sentient Ur-Hatho and embellished by Orokin luxurator Sembik Vol, Venato Prime was to be wielded against “common enemies” of the united peoples – had any ever emerged from the darkness beyond Tau.
Ordnance Telemetry
Damage
245.0
Crit
34.0%
Crit Mult
2.3x
Status
32.0%
Damage Composition
245.0 total
Weapon dossier
Fashioned from the willingly donated bone of the Sentient Ur-Hatho and embellished by Orokin luxurator Sembik Vol, Venato Prime was to be wielded against “common enemies” of the united peoples – had any ever emerged from the darkness beyond Tau. Built as a crit melee / combo scaler option for squad clear and mission pressure.
Venato Prime is not a signature weapon — any frame can use it without a signature passive.
Normal Attack
Impact 36.8 · Slash 85.8 · Puncture 122.5
Crit 34% / 2.3× · Status 32% · Fire Rate 1.17
Slam Attack
Impact 490
AoE · Crit 34% / 2.3× · Status 10% · Fire Rate 1.17 · Falloff 0–8m (−50%)
Heavy Slam Attack
Blast 735
AoE · Crit 34% / 2.3× · Status 10% · Fire Rate 1.17 · Falloff 0–9m (−30%)
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
Prime polarities help, but expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 0.6.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
The standard version of this weapon — easier to farm, softer stats.
Use when you don’t want to chase Prime relics yet.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Crit Chance
Scales crit with combo — the backbone of most crit melee builds.
Status Chance
Scales status with combo for Condition Overload style setups.
Condition Damage
Huge damage when the target already has status effects.
Crit Damage
Standard crit-damage multiplier for Blood Rush crit melees.
Primed Pressure Point / Pressure Point
Base Damage
Flat damage foundation before multipliers.
Attack Speed
On-crit attack speed to keep the combo climbing.
Range mods (Reach / Primed Reach)
Range
Helps pack clear and heavy-attack coverage.
Elemental dual-stats
Elemental
Viral + Heat or Corrosive + Heat depending on the tileset.
Damage/CO → Blood Rush / Weeping Wounds → Crit Damage → Elemental → Range/Speed QoL.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Venato Prime still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Venato Prime when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Venato Prime, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Venato Prime has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Blueprint / parts commonly listed from sources like Lith E2 Relic. Full drop rows are in How to Get below.
Other options if Venato Prime isn’t the right fit.
Related variant in the same weapon line as Venato Prime — Venato has lower damage (10%) and lower crit (21%). Compare polarities before Forma.
Another Melee if you want less crit than Venato Prime (Ack & Brunt: 20.0%).
Another Melee if you want less crit than Venato Prime (Amanata: 24.0%).