
Crit Melee / Combo Scaler
Archon Nira’s spine-shattering whip. Has a unique Tactical Combo that whips out a wide wave of energy with each stroke.
Ordnance Telemetry
Damage
213.0
Crit
30.0%
Crit Mult
2.5x
Status
21.0%
Damage Composition
213.0 total
Weapon dossier
Archon Nira’s spine-shattering whip. Built as a crit melee / combo scaler option for squad clear and mission pressure.
Verdilac is not a signature weapon — any frame can use it without a signature passive.
Normal Attack
Impact 21.3 · Slash 106.5 · Puncture 85.2
Crit 30% / 2.5× · Status 21% · Fire Rate 1
Energy Wave
Toxin 213
Crit 30% / 2.5× · Status 21% · Fire Rate 1
Energy Wave Explosion
Electricity 2
Crit 30% / 2.5× · Status 0% · Fire Rate 1
Slam Attack
Electricity 426
AoE · Crit 30% / 2.5× · Status 30% · Fire Rate 1 · Falloff 0–7m (−50%)
Heavy Slam Attack
Electricity 639
AoE · Crit 30% / 2.5× · Status 10% · Fire Rate 1 · Falloff 0–9m (−30%)
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 1.1.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Crit Chance
Scales crit with combo — the backbone of most crit melee builds.
Status Chance
Scales status with combo for Condition Overload style setups.
Condition Damage
Huge damage when the target already has status effects.
Crit Damage
Standard crit-damage multiplier for Blood Rush crit melees.
Primed Pressure Point / Pressure Point
Base Damage
Flat damage foundation before multipliers.
Attack Speed
On-crit attack speed to keep the combo climbing.
Range mods (Reach / Primed Reach)
Range
Helps pack clear and heavy-attack coverage.
Elemental dual-stats
Elemental
Viral + Heat or Corrosive + Heat depending on the tileset.
Damage/CO → Blood Rush / Weeping Wounds → Crit Damage → Elemental → Range/Speed QoL.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Verdilac still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Verdilac when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Verdilac, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Verdilac has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Blueprint / parts commonly listed from sources like Earth/Cetus (Level 50 - 70 Cetus Bounty), Rotation A. Full drop rows are in How to Get below.
Other options if Verdilac isn’t the right fit.
Another Melee if you want less crit than Verdilac (Ack & Brunt: 20.0%).
Another Melee option if Verdilac’s handling or acquisition doesn’t fit your farm.