
Status Melee / Conditioner
The glorious original Orokin casting of Gara’s signature glass hammer. Deceptively light and swift, while remaining lethally effective.
Ordnance Telemetry
Damage
250.0
Crit
20.0%
Crit Mult
1.8x
Status
34.0%
Damage Composition
250.0 total
Weapon dossier
The glorious original Orokin casting of Gara’s signature glass hammer. Built as a status melee / conditioner option for squad clear and mission pressure.
Gara’s signature weapon — expect a small bonus when used by that Warframe. Gara →
Normal Attack
Impact 55 · Slash 115 · Puncture 80
Crit 20% / 1.8× · Status 34% · Fire Rate 1.2
Slam Attack
Slash 500
AoE · Crit 20% / 1.8× · Status 30% · Fire Rate 1.2 · Falloff 0–10m (−50%)
Heavy Slam Attack
Slash 750
AoE · Crit 20% / 1.8× · Status 30% · Fire Rate 1.2 · Falloff 0–10m (−30%)
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
Prime polarities help, but expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 1.3.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
The standard version of this weapon — easier to farm, softer stats.
Use when you don’t want to chase Prime relics yet.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Crit Chance
Scales crit with combo — the backbone of most crit melee builds.
Status Chance
Scales status with combo for Condition Overload style setups.
Condition Damage
Huge damage when the target already has status effects.
Crit Damage
Standard crit-damage multiplier for Blood Rush crit melees.
Primed Pressure Point / Pressure Point
Base Damage
Flat damage foundation before multipliers.
Attack Speed
On-crit attack speed to keep the combo climbing.
Range mods (Reach / Primed Reach)
Range
Helps pack clear and heavy-attack coverage.
Elemental dual-stats
Elemental
Viral + Heat or Corrosive + Heat depending on the tileset.
Damage/CO → Blood Rush / Weeping Wounds → Crit Damage → Elemental → Range/Speed QoL.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Volnus Prime still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Volnus Prime when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Volnus Prime, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Volnus Prime has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Blueprint / parts commonly listed from sources like Axi A14 Relic. Full drop rows are in How to Get below.
Other options if Volnus Prime isn’t the right fit.
Related variant in the same weapon line as Volnus Prime — Volnus has lower damage (12%) and lower crit (10%). Compare polarities before Forma.
Another Melee if you want less status than Volnus Prime (Ack & Brunt: 10.0%).
Another Melee if you want less status than Volnus Prime (Amanata: 24.0%).