
Crit Melee / Combo Scaler
The blade of the world-destroyer reaches its apotheosis, severing conflict itself. In forging this weapon, you have brought unrealized dreams to their ultimate conclusion.
Ordnance Telemetry
Damage
270.0
Crit
26.0%
Crit Mult
3.2x
Status
32.0%
Damage Composition
270.0 total
Weapon dossier
The blade of the world-destroyer reaches its apotheosis, severing conflict itself. Built as a crit melee / combo scaler option for squad clear and mission pressure.
War Prime is not a signature weapon — any frame can use it without a signature passive.
Normal Attack
Impact 194.4 · Slash 43.2 · Puncture 32.4
Crit 26% / 3.2× · Status 32% · Fire Rate 0.92
Slam Attack
Impact 500
AoE · Crit 26% / 3.2× · Status 10% · Fire Rate 0.92 · Falloff 0–8m (−50%)
Heavy Slam Attack
Blast 810
AoE · Crit 26% / 3.2× · Status 10% · Fire Rate 0.92 · Falloff 0–9m (−30%)
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
Prime polarities help, but expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 0.5.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
The standard version of this weapon — easier to farm, softer stats.
Use when you don’t want to chase Prime relics yet.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Crit Chance
Scales crit with combo — the backbone of most crit melee builds.
Status Chance
Scales status with combo for Condition Overload style setups.
Condition Damage
Huge damage when the target already has status effects.
Crit Damage
Standard crit-damage multiplier for Blood Rush crit melees.
Primed Pressure Point / Pressure Point
Base Damage
Flat damage foundation before multipliers.
Attack Speed
On-crit attack speed to keep the combo climbing.
Range mods (Reach / Primed Reach)
Range
Helps pack clear and heavy-attack coverage.
Elemental dual-stats
Elemental
Viral + Heat or Corrosive + Heat depending on the tileset.
Damage/CO → Blood Rush / Weeping Wounds → Crit Damage → Elemental → Range/Speed QoL.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether War Prime still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use War Prime when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with War Prime, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if War Prime has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Check the How to Get table for blueprint / part drop sources.
Other options if War Prime isn’t the right fit.
Related variant in the same weapon line as War Prime — War has lower status (19%). Compare polarities before Forma.
Another Melee if you want less status than War Prime (Ack & Brunt: 10.0%).
Another Melee option if War Prime’s handling or acquisition doesn’t fit your farm.