
Bow / Projectile Precision
Dread is the calling card of The Stalker. It fires arrows that can decapitate.
Ordnance Telemetry
Damage
336.0
Crit
50.0%
Crit Mult
2.0x
Status
20.0%
Damage Composition
336.0 total
Weapon dossier
Dread is the calling card of The Stalker. Built as a bow / projectile precision option for squad clear and mission pressure.
Dread is not a signature weapon — any frame can use it without a signature passive.
Uncharged Shot
Impact 16.8 · Slash 134.4 · Puncture 16.8
Projectile · Crit 50% / 2× · Status 20% · Fire Rate 1 · Projectile 85
Charged Shot
Impact 16.8 · Slash 302.4 · Puncture 16.8
Projectile · Crit 50% / 2× · Status 20% · Fire Rate 1 · Projectile 100
Incarnon Form Charged Shot
Impact 100 · Slash 100 · Heat 200
Projectile · Crit 50% / 3× · Status 30% · Fire Rate 1.5 · Projectile 0
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 1.3.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Multishot
Core multishot — usually the first damage slot.
Base Damage
Flat rifle damage foundation — still the default +Damage slot under Galvanized suites.
Crit Chance
Strong crit-chance option; fire-rate trade is often acceptable.
Crit Damage
Standard crit-damage multiplier.
Crit / Headshots
Excellent when you can keep headshots; optional for pure spray.
Status Damage
Boosts elemental DoTs once procs are in the build.
Elemental dual-stats
Elemental
Viral + Heat or Corrosive + Heat for Steel Path.
Multishot / Set
Budget multishot plus Vigilante set crit chance.
Ammo Mutation / Magazine mods
QoL
Keeps long missions comfortable on hungry guns.
Multishot → Crit (if crit-viable) → Elemental → QoL ammo/reload.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Dread still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Dread when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Dread, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Dread has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Blueprint / parts commonly listed from sources like Hunhow. Full drop rows are in How to Get below.
Other options if Dread isn’t the right fit.
Another Bow if you want less crit than Dread (Cernos: 36.0%).
Another Bow if you want less crit than Dread (Cernos Prime: 35.0%).