
Bow / Projectile Precision
This Grineer bow delivers vengeance in the form of clusterbomb-tipped arrows that can be detonated mid-air or on impact. Low quiver capacity, arrows are recovered singly.
Ordnance Telemetry
Damage
1026.0
Crit
35.0%
Crit Mult
2.1x
Status
21.0%
Damage Composition
1026.0 total
Weapon dossier
This Grineer bow delivers vengeance in the form of clusterbomb-tipped arrows that can be detonated mid-air or on impact. Built as a bow / projectile precision option for squad clear and mission pressure.
Kuva Bramma is not a signature weapon — any frame can use it without a signature passive.
Charged Shot
Impact 187
Projectile · Crit 35% / 2.1× · Status 21% · Fire Rate 0.67 · Projectile 50
Radial Attack
Blast 839
AoE · Crit 35% / 2.1× · Status 21% · Fire Rate 0.67 · Falloff 0–8.3m (−90%)
Cluster Bomb Contact
Impact 49
Projectile · Crit 35% / 2.1× · Status 21% · Fire Rate 1 · Projectile 30
Cluster Bomb Explosion
Blast 57
AoE · Crit 35% / 2.1× · Status 21% · Fire Rate 1 · Falloff 0–3.5m (−50%)
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 0.65.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Multishot
Core multishot — usually the first damage slot.
Base Damage
Flat rifle damage foundation — still the default +Damage slot under Galvanized suites.
Crit Chance
Strong crit-chance option; fire-rate trade is often acceptable.
Crit Damage
Standard crit-damage multiplier.
Crit / Headshots
Excellent when you can keep headshots; optional for pure spray.
Status Damage
Boosts elemental DoTs once procs are in the build.
Elemental dual-stats
Elemental
Viral + Heat or Corrosive + Heat for Steel Path.
Multishot / Set
Budget multishot plus Vigilante set crit chance.
Ammo Mutation / Magazine mods
QoL
Keeps long missions comfortable on hungry guns.
Multishot → Crit (if crit-viable) → Elemental → QoL ammo/reload.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Kuva Bramma still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Kuva Bramma when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Kuva Bramma, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Kuva Bramma has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Check the How to Get table for blueprint / part drop sources.
Other options if Kuva Bramma isn’t the right fit.
Another Bow option if Kuva Bramma’s handling or acquisition doesn’t fit your farm.
Another Bow option if Kuva Bramma’s handling or acquisition doesn’t fit your farm.