
Bow / Projectile Precision
Hunhow’s gift, carved from the bones of his kin. Shots can be charged and held; release them just before full charge for maximum effect.
Ordnance Telemetry
Damage
900.0
Crit
20.0%
Crit Mult
1.8x
Status
50.0%
Damage Composition
900.0 total
Weapon dossier
Hunhow’s gift, carved from the bones of his kin. Built as a bow / projectile precision option for squad clear and mission pressure.
Nataruk is not a signature weapon — any frame can use it without a signature passive.
Quick Shot
Slash 45 · Puncture 405
Projectile · Crit 20% / 1.8× · Status 30% · Fire Rate 0.67 · Projectile 140
Charged Shot
Slash 252 · Puncture 648
Projectile · Crit 50% / 2.2× · Status 50% · Fire Rate 0.67 · Projectile 70
Perfect Shot
Slash 252 · Puncture 648
Projectile · Crit 60% / 2.4× · Status 50% · Fire Rate 0.67 · Projectile 70
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 0.65.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Multishot
Core multishot — usually the first damage slot.
Base Damage
Flat rifle damage foundation — still the default +Damage slot under Galvanized suites.
Crit Chance
Strong crit-chance option; fire-rate trade is often acceptable.
Crit Damage
Standard crit-damage multiplier.
Crit / Headshots
Excellent when you can keep headshots; optional for pure spray.
Status Damage
Boosts elemental DoTs once procs are in the build.
Elemental dual-stats
Elemental
Viral + Heat or Corrosive + Heat for Steel Path.
Multishot / Set
Budget multishot plus Vigilante set crit chance.
Ammo Mutation / Magazine mods
QoL
Keeps long missions comfortable on hungry guns.
Multishot → Crit (if crit-viable) → Elemental → QoL ammo/reload.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Nataruk still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Nataruk when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Nataruk, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Nataruk has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Blueprint / parts commonly listed from sources like Cephalon Simaris, Complete The New War. Full drop rows are in How to Get below.
Other options if Nataruk isn’t the right fit.
Another Bow if you want more crit than Nataruk (Cernos: 36.0%).
Another Bow if you want more crit than Nataruk (Cernos Prime: 35.0%).