
Bow / Projectile Precision
Each arrow spawns a swarm of sticky appendages on impact. These tongue-like probes latch onto nearby unfortunates and drag them close before bursting into a mess of diseased goo.
Ordnance Telemetry
Damage
279.0
Crit
7.0%
Crit Mult
1.9x
Status
43.0%
Damage Composition
279.0 total
Weapon dossier
Each arrow spawns a swarm of sticky appendages on impact. Built as a bow / projectile precision option for squad clear and mission pressure.
Proboscis Cernos is not a signature weapon — any frame can use it without a signature passive.
Charged Shot
Impact 103.2 · Slash 145.1 · Puncture 30.7
Projectile · Crit 7% / 1.9× · Status 43% · Fire Rate 1 · Projectile 45
Appendages
Slash 50.6 · Viral 39.4
AoE · Crit 7% / 1.9× · Status 43% · Fire Rate 1 · Falloff 0–9m (−0%)
Charged Shot Explosion
Viral 1003
AoE · Crit 7% / 1.9× · Status 43% · Fire Rate 1 · Falloff 0–7m (−50%)
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 0.9.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Multishot
Core multishot — usually the first damage slot.
Base Damage
Flat rifle damage foundation — still the default +Damage slot under Galvanized suites.
Crit Chance
Strong crit-chance option; fire-rate trade is often acceptable.
Crit Damage
Standard crit-damage multiplier.
Crit / Headshots
Excellent when you can keep headshots; optional for pure spray.
Status Damage
Boosts elemental DoTs once procs are in the build.
Elemental dual-stats
Elemental
Viral + Heat or Corrosive + Heat for Steel Path.
Multishot / Set
Budget multishot plus Vigilante set crit chance.
Ammo Mutation / Magazine mods
QoL
Keeps long missions comfortable on hungry guns.
Multishot → Crit (if crit-viable) → Elemental → QoL ammo/reload.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Proboscis Cernos still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Proboscis Cernos when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Proboscis Cernos, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Proboscis Cernos has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Check the How to Get table for blueprint / part drop sources.
Other options if Proboscis Cernos isn’t the right fit.
Another Bow if you want more crit than Proboscis Cernos (Cernos: 36.0%).
Another Bow if you want more crit than Proboscis Cernos (Cernos Prime: 35.0%).