
Sniper / Single-Target
Built by the Grineer for their elite troopers, the Vulkar is a devastating distance weapon. In the right hands it is capable of taking down targets long before they get into attack range.
Ordnance Telemetry
Damage
225.0
Crit
20.0%
Crit Mult
2.0x
Status
25.0%
Damage Composition
225.0 total
Weapon dossier
Built by the Grineer for their elite troopers, the Vulkar is a devastating distance weapon. Built as a sniper / single-target option for squad clear and mission pressure.
Vulkar is not a signature weapon — any frame can use it without a signature passive.
Normal Attack
Impact 180 · Slash 11.2 · Puncture 33.8
Hit-Scan · Crit 20% / 2× · Status 25% · Fire Rate 1.5 · Falloff 400–600m (−50%)
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 1.45.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Multishot
Core multishot — usually the first damage slot.
Base Damage
Flat rifle damage foundation — still the default +Damage slot under Galvanized suites.
Crit Chance
Strong crit-chance option; fire-rate trade is often acceptable.
Crit Damage
Standard crit-damage multiplier.
Crit / Headshots
Excellent when you can keep headshots; optional for pure spray.
Status Damage
Boosts elemental DoTs once procs are in the build.
Elemental dual-stats
Elemental
Viral + Heat or Corrosive + Heat for Steel Path.
Multishot / Set
Budget multishot plus Vigilante set crit chance.
Ammo Mutation / Magazine mods
QoL
Keeps long missions comfortable on hungry guns.
Multishot → Crit (if crit-viable) → Elemental → QoL ammo/reload.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Vulkar still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Vulkar when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Vulkar, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Vulkar has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Check the How to Get table for blueprint / part drop sources.
Other options if Vulkar isn’t the right fit.
Related variant in the same weapon line as Vulkar — Vulkar Wraith has higher damage (21%) and higher fire rate (33%). Compare polarities before Forma.
Another Sniper option if Vulkar’s handling or acquisition doesn’t fit your farm.
Another Sniper if you want less crit than Vulkar (Coda Sporothrix: 5.0%).