
Crit Secondary
What the Aegrit lacks in quantity it makes up for in destructive power. Toss the Aegrit onto your enemy’s position then detonate remotely at the right moment for maximum destructive effect.
Ordnance Telemetry
Damage
806.0
Crit
37.0%
Crit Mult
1.9x
Status
19.0%
Damage Composition
806.0 total
Weapon dossier
What the Aegrit lacks in quantity it makes up for in destructive power. Built as a crit secondary option for squad clear and mission pressure.
Aegrit is not a signature weapon — any frame can use it without a signature passive.
Direct Hit
Impact 4.5 · Slash 2.7 · Puncture 1.8
Projectile · Crit 37% / 1.9× · Status 19% · Fire Rate 2 · Projectile 30
Detonation
Blast 797
AoE · Crit 37% / 2× · Status 19% · Fire Rate 2 · Falloff 0–9m (−70%)
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 1.0.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Multishot
Secondary multishot backbone.
Primed Pistol Gambit / Pistol Gambit
Crit Chance
Crit chance for secondary crit suites.
Primed Target Cracker / Target Cracker
Crit Damage
Crit damage pair for Gambit.
Status Damage
Status-scaling secondary damage.
Base Damage
Flat secondary damage foundation.
Elemental dual-stats
Elemental
Viral + Heat remains a safe default.
Secondary Deadhead / Merciless (Arcane)
Arcane
Primary-style weapon arcanes on primed secondary builds.
Ammo economy for high fire-rate pistols.
Multishot → Crit (if crit-viable) → Elemental → QoL ammo/reload.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Aegrit still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Aegrit when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Aegrit, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Aegrit has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Blueprint / parts commonly listed from sources like Kahl's Garrison (Chipper), Settlement. Full drop rows are in How to Get below.
Other options if Aegrit isn’t the right fit.
Another Throwing if you want less crit than Aegrit (Cantare: 18.0%).
Another Throwing if you want less crit than Aegrit (Castanas: 8.0%).