Theorylytics
7

Parry

+96% chance to open enemies to Finisher Attacks after Warframe blocks Melee

Melee
CommonSituationalWarframe · Melee

Parry

+96% chance to open enemies to Finisher Attacks after Warframe blocks Melee — Melee mod.

Parry is a Common warframe mod for Melee. Max rank: +96% chance to open enemies to Finisher Attacks after Warframe blocks Melee.

Polarity
VazarinVazarin
Compat
Melee
Drain @ rank
7 / 4matched
Max effect
+96% chance to open enemies to Finisher Attacks after Warframe blocks Melee

Rank scrubber

Rank 5 / 5

  • +96% chance to open enemies to Finisher Attacks after Warframe blocks Melee

Drain 7 unmatched · 4 with Vazarin match · max 7

Overview

Starts at (rank 0)

  • +16% chance to open enemies to Finisher Attacks after Warframe blocks Melee

Max rank (5)

  • +96% chance to open enemies to Finisher Attacks after Warframe blocks Melee

Rank Table

RankEffectDrainMatched
0+16% chance to open enemies to Finisher Attacks after Warframe blocks Melee21
1+32% chance to open enemies to Finisher Attacks after Warframe blocks Melee32
2+48% chance to open enemies to Finisher Attacks after Warframe blocks Melee42
3+64% chance to open enemies to Finisher Attacks after Warframe blocks Melee53
4+80% chance to open enemies to Finisher Attacks after Warframe blocks Melee63
5+96% chance to open enemies to Finisher Attacks after Warframe blocks Melee74

Capacity & Forma

At max rank

Unmatched

7

Vazarin match

4

Max drain 7 unmatched / 4 with a matching Vazarin polarity (base 2, ranks 0–5).

Drop Sources

Farm call: Best listed source: Ancient Infested at 38.72%.

  • TopAncient InfestedCommon · 38.72%
  • Infested CorpusCommon · 38.72%
  • Infested GrineerCommon · 38.72%
  • Ceres/Hapke (Spy), Rotation AUncommon · 14.29%
  • Earth/Cambria (Spy), Rotation AUncommon · 14.29%

Worth the Slot?

  • Evaluate whether +96% chance to open enemies to Finisher Attacks after Warframe blocks Melee is worth a slot on your Melee build.
  • Polarity is Vazarin; matching halves capacity cost at every rank.
  • Augments are kit-specific — only slot when the ability change fits the mission.