Theorylytics
9

Rhythm Guard

Passive Augment: Gain 100 Overguard when using an Ability on the Backbeat. Amount doubles up to 1600 per Beat, but resets if the Beat is…

Temple
RareSituationalWarframe · Temple

Rhythm Guard

Passive Augment: Gain 100 Overguard when using an Ability on the Backbeat. Amount doubles up to 1600 per Beat, but resets if the Beat is missed. — Temple mod.

Rhythm Guard is a Rare warframe mod for Temple. Max rank: Passive Augment: Gain 100 Overguard when using an Ability on the Backbeat. Amount doubles up to 1600 per Beat, but resets if the Beat is missed..

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Polarity
ZenurikZenurik
Compat
Temple
Drain @ rank
9 / 5matched
Max effect
Passive Augment: Gain 100 Overguard when using an Ability on the Backbeat. Amount doubles up to 1600 per Beat, but resets if the Beat is missed.

Rank scrubber

Rank 3 / 3

  • Passive Augment: Gain 100 Overguard when using an Ability on the Backbeat. Amount doubles up to 1600 per Beat, but resets if the Beat is missed.

Drain 9 unmatched · 5 with Zenurik match · max 9

Overview

Starts at (rank 0)

  • Passive Augment: Gain 25 Overguard when using an Ability on the Backbeat. Amount doubles up to 400 per Beat, but resets if the Beat is missed.

Max rank (3)

  • Passive Augment: Gain 100 Overguard when using an Ability on the Backbeat. Amount doubles up to 1600 per Beat, but resets if the Beat is missed.

Rank Table

RankEffectDrainMatched
0Passive Augment: Gain 25 Overguard when using an Ability on the Backbeat. Amount doubles up to 400 per Beat, but resets if the Beat is missed.63
1Passive Augment: Gain 50 Overguard when using an Ability on the Backbeat. Amount doubles up to 800 per Beat, but resets if the Beat is missed.74
2Passive Augment: Gain 75 Overguard when using an Ability on the Backbeat. Amount doubles up to 1200 per Beat, but resets if the Beat is missed.84
3Passive Augment: Gain 100 Overguard when using an Ability on the Backbeat. Amount doubles up to 1600 per Beat, but resets if the Beat is missed.95

Capacity & Forma

At max rank

Unmatched

9

Zenurik match

5

Max drain 9 unmatched / 5 with a matching Zenurik polarity (base 6, ranks 0–3).

Acquisition

Warframe augments usually come from Syndicate offerings for that frame's syndicate.

Worth the Slot?

  • Evaluate whether Passive Augment: Gain 100 Overguard when using an Ability on the Backbeat. Amount doubles up to 1600 per Beat, but resets if the Beat is missed. is worth a slot on your Temple build.
  • Polarity is Zenurik; matching halves capacity cost at every rank.
  • Augments are kit-specific — only slot when the ability change fits the mission.