Theorylytics
IceRemembranceMain DPS★★★★★ 5-Star

Evernight

Published Jul 20, 2026 · Updated v3.x
Content Ratings
Memory of ChaosB
Pure FictionB
Apocalyptic ShadowB
Should You Pull?YES

Yes—Evernight is a premium Ice Remembrance partner/carry hybrid. Ultimate “O Wakeful World, Goodnight” hits every enemy on the field in one cast. Best with Castorice / Hyacine / Sunday. Remembrance memosprite synergy; wants Remembrance cores. Skip when you’re not building Remembrance. Remembrance memosprite synergy; wants Remembrance cores.

Evernight is a 5★ Ice Remembrance Main DPS. Skill “Day Gently Slips” is the primary in-combat spend. Ultimate “O Wakeful World, Goodnight” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.

IceRemembranceMain DPS5★Time Thence BlursDay Gently Slips

Overview

Quick Build

Light Cone

To Evernight's Stars

Signature BiS when owned.

Relic Set

Poet of Mourning Collapse (4pc) + Bone Collection's Serene Demesne (2pc)

Standard Remembrance relic direction for Evernight.

Body

CRIT Rate%

Main stat

Feet

SPD

Main stat

Sphere / Rope

Ice DMG% · ATK%

Substats

CRIT Rate ≥ CRIT DMG > ATK% > SPD

Strengths

  • Ultimate “O Wakeful World, Goodnight” hits every enemy on the field in one cast—level this before polishing filler traces.
  • Skill “Day Gently Slips” spends HP as a deliberate self-damage cost—Outgoing Healing and HP relics convert directly into safer DPS turns.
  • Talent “With Me, This Night” fields a memosprite that acts as a second damage dealer—miss the stack conditions and the burst window feels empty.
  • Evernight’s memosprite/summon adds a second actor that hits and breaks without always spending the team’s Skill Points.

Weaknesses

  • E0 without “To Evernight's Stars” is still clearable, but the gap versus a signature copy is larger than a single eidolon for most Remembrance carries—plan the cone before deep eidolon hunting.
  • HP-spend skills mean Evernight can soft-lock if sustain is weak or if a healer tops them up at the wrong time and breaks a low-HP / Charge condition.
  • Spamming “Day Gently Slips” every turn without watching Skill Points strands the rest of the team—Evernight is often the SP sink.
  • If “O Wakeful World, Goodnight” is still offline at the end of a MoC cycle, the build is usually Energy/ERR or rotation order—not a missing CRIT roll.

Trace Priority

1
UltimateHighest

O Wakeful World, Goodnight carries most of the kit’s damage or utility—level this first.

2
SkillHigh

Day Gently Slips supports the main rotation—raise after the top priority traces.

3
TalentMedium

With Me, This Night supports the main rotation—raise after the top priority traces.

4
Basic ATKLow

Time Thence Blurs is last priority outside of filling trace materials.

Stat Priority

1
CRIT Rate~70%+ in combat
2
CRIT DMG140%+
3
ATK / HPKit scaling stat
4
SPDMemo / action sync
Rotation basics
General

Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.

Supports online

Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

Light Cones

1
To Evernight's Stars

5★ · Path cone

Increases the wearer's Max HP by 0.3%. When the wearer's memosprite uses an ability, the wearer gains "Noctis." While the wearer has "Noctis," the DMG dealt by all ally memosprites ignores 0.2% of the targets' DEF. Increases the DMG dealt by the wearer and their memosprite by 0.3%. When the wearer's memosprite disappears, the wearer recovers 8 Energy. Effects of the same type cannot stack.

Why it works —Signature / best-in-slot when owned—passive lines up with Evernight’s kit triggers.

2
Memory's Curtain Never Falls

5★ · Path cone

Increases the wearer's SPD by #1[f1]%. After the wearer uses Skill, increases the DMG dealt by all allies by 0.08%, lasting for 3 turn(s).

Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

3
Victory In a Blink

4★ · Path cone

Increases the wearer's CRIT DMG by 0.12%. When the wearer's memosprite uses an ability on an ally target, increases the DMG dealt by all ally targets by 0.08%, lasting for 3 turn(s).

Why it works —Budget path cone—fine while building the account.

4
Geniuses' Greetings

4★ · Path cone

Increases the wearer's ATK by 0.16%. After the wearer uses Ultimate, increases the Basic ATK DMG dealt by the wearer and their memosprite by 0.2%, lasting for 3 turn(s).

Why it works —Budget path cone—fine while building the account.

Relics

Poet of Mourning Collapse
SPoet of Mourning CollapseBest in SlotFarmable
RemembranceMain DPS
2PCIncreases Quantum DMG by 10%.
4PCDecreases the wearer's SPD by 8%. Before entering battle, if the wearer's SPD is lower than 110/95, increases the wearer's CRIT Rate by 20%/32%. This effect applies to the wearer's memosprite at the same time.
Default cavern direction for Remembrance Main DPS builds on Evernight. Swap only if a more specialized set clearly matches a unique kit trigger.
Bone Collection's Serene Demesne
SBone Collection's Serene Demesne
Planar
2PCIncreases the wearer's Max HP by 12%. When the wearer's Max HP is 5000 or higher, increases the wearer's and their memosprite's CRIT DMG by 28%.
Planar set aimed at Evernight’s usual combat pattern—farm alongside the cavern set.
Scholar Lost in Erudition
AScholar Lost in EruditionFarmable
Farmable
2PCIncreases CRIT Rate by 8%.
4PCIncreases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.
Early-game / transitional cavern set while the preferred 4pc comes online.

Team Compositions

Primary Remembrance / HP team for Evernight. Castorice, Hyacine, Luocha are the partners the kit / endgame clears assume first.

Character Synergy
Evernight
EvernightMain DPS

Core carry for this shell — owns the damage plan and sets the rotation pace.

Castorice
CastoriceMain DPS

Castorice is the damage seat in this shell — build the supports around their rotation, not the reverse.

Hyacine
HyacineMain DPS

Hyacine is the damage seat in this shell — build the supports around their rotation, not the reverse.

Luocha
LuochaHealer

Luocha covers HP / memosprite upkeep so the Remembrance loop does not collapse mid-wave.

Traces & Eidolons

Traces

Basic ATKTime Thence Blurs

Deals Ice DMG equal to 70% of Evernight's Max HP to one designated enemy.

Single TargetIce
SkillDay Gently Slips

Consumes 10% of Evernight's current HP to summon memosprite Evey and increases CRIT DMG of all ally memosprites by an amount equal to 30% of Evernight's CRIT DMG for 2 turn(s). This duration decreases by 1 at the start of Evernight's every turn. If Evey is already on the field, restores its HP by 50% of its Max HP. When using this, gains 2 point(s) of "Memoria." If in the "Darkest Riddle" state, gains 12 additional point(s) of "Memoria."

SummonIce
UltimateO Wakeful World, Goodnight

Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 250% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take 38% increased DMG while both Evernight and Evey deal 75% increased DMG and are immune to Crowd Control debuffs. Gains 2 point(s) of Charge for "Darkest Riddle." And Evey consumes 1 point after it uses "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charge remains, exits the "Darkest Riddle" state.

AoEIce
TalentWith Me, This Night

When entering combat, summons memosprite Evey. Evey has an initial SPD of 160 and its Max HP equals to 50% of that of Evernight's. Each time Evernight or Evey loses HP, increases CRIT DMG for Evernight and Evey by 75% for 2 turn(s), and gains 2 "Memoria." This effect can trigger only once per target for each received attack. When Evernight has 16 or more points of "Memoria," dispels Crowd Control debuffs and becomes immune to them. If Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after Evey uses "Dream, Dissolving, as Dew."

EnhanceIce
TechniqueLet it Rain Cold On Thee

After using Technique, at the start of the next battle, obtains the same effect as the one from Skill that increases CRIT DMG for all ally memosprites, and gains 1 "Memoria."

SupportIce

Eidolons

1
E1
2
E2
3
E3
4
E4
5
E5
6
E6
E1Sleep Tight, the Night Dreams Long

When Evernight is on the field, if there are (≥4)/3/2/1 enemy targets on the field, ally memosprites deal DMG equal to 120%/125%/130%/150% of their original DMG respectively.

Is it worth getting?

Modest E1: When Evernight is on the field. Helpful padding, not a build-defining unlock.

E2Listen Up, the Slumber Speaks Soft

Increases Evernight's and the memosprite Evey's CRIT DMG by 40%. Each time Evernight gains "Memoria," increases the amount of "Memoria" gain by 2 point(s). When using Ultimate, additionally gains 2 Charge for "Darkest Riddle."

Is it worth getting?

Stat-leaning E2: Flat combat-stat bump tied to a specific trigger. Clear damage, but it does not rewrite Evernight’s rotation the way a mechanic eidolon would.

E3Fear Not, the Nightmare Lies Past

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10. Memosprite Talent Lv. +1, up to a maximum of Lv. 10.

Is it worth getting?

Skill + Talent + Basic ATK levels only (+2). Free if you roll into it; never spend currency aiming for E3.

E4Wake Up, the Tomorrow is Yours

While Evernight is on the field, ally memosprites' Weakness Break Efficiency increases by 25%, and the memosprite Evey's Weakness Break Efficiency additionally increases by 25%.

Is it worth getting?

Side-grade: Boosts Weakness Break Efficiency on Enhanced attacks. Happy if it drops; not a planned stopping point.

E5Let Go, the "Me" in MemoriesSkip

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15. Memosprite Skill Lv. +1, up to a maximum of Lv. 10.

Is it worth getting?

Ultimate + Skill + Talent levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.

E6Like This, Always

While Evernight is on the field, all ally targets' All-Type RES PEN increases by 20%. After the memosprite Evey uses "Dream, Dissolving, as Dew," Evernight gains 30% of the amount of "Memoria" consumed in this attack.

Is it worth getting?

Whale ceiling: Adds RES PEN (or ignore) during the burst window. Only chase if Evernight is your dedicated Remembrance main and E0–E2 already feel finished.

Evernight is fully usable at E0. Dedicated mains often stop at E0 before chasing higher. First stop: E0. Endgame target: E0.

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