
Amphoreus, The Eternal Land
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2-Piece
Increases the wearer's CRIT Rate by 8%. While the wearer's memosprite is on the field, increases all allies' SPD by 8%. This effect cannot be stacked.
Every cavern Relic and planar Ornament set with bonuses, plus the characters who rank each set highest in our guides.
60 sets

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2-Piece
Increases the wearer's CRIT Rate by 8%. While the wearer's memosprite is on the field, increases all allies' SPD by 8%. This effect cannot be stacked.

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2-Piece
When the number of ally targets on the field is not equal to 4, for every 1 additional/missing ally target, increases the DMG dealt by the wearer and their memosprite by 9%/12%, stacking up to 4/3 time(s).

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2-Piece
Increases ATK by 12%.
4-Piece
When the wearer enters combat or uses Skill, the DMG dealt by their Skill and Ultimate increases by 18%, stacking up to 3 time(s). At the start of the wearer's turn or after using Ultimate, removes 1 stack(s) of this effect.

Used by 4 characters
2-Piece
Increases Lightning DMG by 10%.
4-Piece
When the wearer uses their Skill, increases the wearer's ATK by 20% for 1 turn(s).

Used by 6 characters
2-Piece
Increases the wearer's DEF by 15%. When the wearer's Effect Hit Rate is 50% or higher, the wearer gains an extra 15% DEF.

Used by 6 characters
2-Piece
Increases the wearer's Max HP by 12%. When the wearer's Max HP is 5000 or higher, increases the wearer's and their memosprite's CRIT DMG by 28%.

Used by 19 characters
2-Piece
Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.

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2-Piece
Increases the wearer's CRIT DMG by 16%. When the wearer's current CRIT DMG reaches 120% or higher, after entering battle, the wearer's CRIT Rate increases by 60% until the end of their first attack.

Used by 1 character
2-Piece
Increases Physical DMG by 10%.
4-Piece
After the wearer attacks or is hit, their ATK increases by 5% for the rest of the battle. This effect can stack up to 5 time(s).
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2-Piece
When the wearer uses Follow-Up ATK, increases ATK by 24% for 2 turn(s). When an enemy target gets defeated, increases CRIT DMG for all allies by 12% in the current battle. This effect cannot stack.

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2-Piece
When entering combat, if the wearer's Max Energy is greater than or equal to 200, for every 1 excess point, increases the wearer's DMG dealt by 0.2%, up to a max increase of 32%.

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2-Piece
Increases Max HP by 12%.
4-Piece
Increases the wearer's CRIT DMG dealt to enemy targets in the DEF reduction state by 28%. After the wearer inflicts the DEF reduction state on an enemy target, all allies gain "Comburent" for 2 turn(s). This effect cannot be stacked. The DMG dealt by ally targets with "Comburent" increases by 15%. This effect can be triggered again after the wearer uses an attack.

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2-Piece
Increases SPD by 6%.
4-Piece
Before entering combat, if the wearer's SPD is greater than or equal to 120/160, increases the wearer's CRIT Rate by 10%/18%. When the wearer uses Elation Skill for the first time in each battle, increases all allies' Elation by 10%. This effect cannot stack.

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2-Piece
When an ally character uses a Follow-Up ATK, the wearer gains 1 stack of "Merit," stacking up to 5 time(s). Each stack of "Merit" increases the DMG dealt by the wearer's Follow-Up ATKs by 5%. When there are 5 stacks, additionally increases the wearer's CRIT DMG by 25%.

Used by 1 character
2-Piece
Increases Wind DMG by 10%.
4-Piece
After the wearer uses their Ultimate, their action is Advanced Forward by 25%.
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2-Piece
Increases CRIT DMG by 16%.
4-Piece
The Elation DMG dealt by the wearer and their memosprites ignores 10% of targets' DEF. For every 5 accumulated Punchline allies gain, the Elation DMG dealt additionally ignores 1% of targets' DEF, stacking up to 10 time(s).

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2-Piece
Increases the wearer's CRIT Rate by 8%. When entering combat, if the wearer and another teammate are both Trailblaze Companions characters, increases the wearer's CRIT DMG by 32%.

Used by 1 character
2-Piece
Increases Fire DMG by 10%.
4-Piece
Increases DMG by the wearer's Skill by 12%. After unleashing Ultimate, increases the wearer's Fire DMG by 12% for the next attack.
Best for

Used by 12 characters
2-Piece
Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

Used by 13 characters
2-Piece
Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.

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2-Piece
Increases the wearer's SPD by 6%. When the wearer hits an enemy target that has Fire Weakness, the wearer's Break Effect increases by 40%, lasting for 1 turn(s).

Used by 2 characters
2-Piece
Increases Quantum DMG by 10%.
4-Piece
When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.

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2-Piece
Increases the wearer's SPD by 6%. When the wearer's SPD is 135/180 or higher, the wearer and their memosprite's Outgoing Healing increases by 12%/20%.

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2-Piece
Reduces DMG taken by 8%.
4-Piece
At the beginning of the turn, if the wearer's HP percentage is equal to or less than 50%, restores HP equal to 8% of their Max HP and regenerates 5 Energy.

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2-Piece
Increases ATK by 12%.
4-Piece
While the wearer's memosprite is on the field, increases the wearer's SPD by 6%. When the wearer's memosprite attacks, increases the wearer's and memosprite's CRIT DMG by 30%, lasting for 2 turn(s).

Used by 2 characters
2-Piece
Increases Ice DMG by 10%.
4-Piece
After the wearer uses their Ultimate, their CRIT DMG increases by 25% for 2 turn(s).

Used by 19 characters
2-Piece
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the DMG dealt by the wearer's Ultimate and Follow-Up ATK increases by 15%.

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2-Piece
Increases Break Effect by 16%.
4-Piece
If the wearer's Break Effect is 150% or higher, the Break DMG dealt to the enemy target ignores 10% of their DEF. If the wearer's Break Effect is 250% or higher, the Super Break DMG dealt to the enemy target additionally ignores 15% of their DEF.

Used by 1 character
2-Piece
Increases the wearer's ATK by 12%. When entering battle, if at least one teammate follows the same Path as the wearer, then the wearer's CRIT Rate increases by 12%.
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Used by 6 characters
2-Piece
Increases DEF by 15%.
4-Piece
Increases the max DMG that can be absorbed by the Shield created by the wearer by 20%.

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2-Piece
Increases Max HP by 12%.
4-Piece
When the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.

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2-Piece
Increases the wearer's Energy Regeneration Rate by 5%. If the wearer is not the first character in the team lineup, then increases the ATK of the first character in the team lineup by 12%.

Used by 12 characters
2-Piece
Increases SPD by 6%.
4-Piece
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

Used by 31 characters
2-Piece
Increases ATK by 12%.
4-Piece
The wearer's SPD increases by 6% and DMG dealt by Basic ATK increases by 10%.

Used by 14 characters
2-Piece
Increases the wearer's Effect Hit Rate by 10%. Meanwhile, the wearer's ATK increases by an amount that is equal to 25% of the current Effect Hit Rate, up to a maximum increase of 25%.
Best for

Used by 7 characters
2-Piece
Increases Outgoing Healing by 10%.
4-Piece
At the start of the battle, immediately regenerates 1 Skill Point.

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2-Piece
Increases wearer's Energy Regeneration Rate by 5%. Increases DMG by 10% for all other allies that are of the same Type as the wearer.

Used by 15 characters
2-Piece
Increases DMG dealt to enemies with debuffs by 12%.
4-Piece
Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn(s).
Best for

Used by 6 characters
2-Piece
Increases Quantum DMG by 10%.
4-Piece
Decreases the wearer's SPD by 8%. Before entering battle, if the wearer's SPD is lower than 110/95, increases the wearer's CRIT Rate by 20%/32%. This effect applies to the wearer's memosprite at the same time.

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2-Piece
Increases ATK by 12%.
4-Piece
For every DoT the enemy target is afflicted with, the wearer will ignore 6% of its DEF when dealing DMG to it. This effect is valid for a max of 3 DoTs.

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2-Piece
Increases the wearer's Elation by 8%. When Elation reaches 40%/80% for the first time in combat, increases the wearer's CRIT DMG by 20%/32%.

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2-Piece
Increases the wearer's ATK by 12%. When the wearer's ATK is higher than or equal to 2400/3600, increases the DoT DMG dealt by 12%/24% respectively.

Used by 26 characters
2-Piece
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, DMG dealt by Basic ATK and Skill increases by 20%.
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2-Piece
Increases SPD by 6%.
4-Piece
When using Skill or Ultimate on one ally target, increases the ability target's CRIT DMG by 18%, lasting for 2 turn(s). This effect can stack up to 2 time(s).

Used by 37 characters
2-Piece
Increases CRIT Rate by 8%.
4-Piece
Increases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.

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2-Piece
The provided Shield Effect increases by 10%.
4-Piece
Increases the Shield Effect provided by the wearer by 12%. When an ally target holds a Shield provided by the wearer, the ally target's CRIT DMG increases by 15%.

Used by 11 characters
2-Piece
Increases the wearer's CRIT Rate by 4%. When an enemy target gets defeated, the wearer's CRIT DMG increases by 4%, stacking up to 10 time(s).
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2-Piece
Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.

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2-Piece
Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.

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2-Piece
Increases the wearer's Break Effect by 16%. When the wearer's SPD reaches 145 or higher, the wearer's Break Effect increases by an extra 20%.

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2-Piece
Increases the wearer's CRIT DMG by 16%. If 3 or more Skill Points are consumed in the same turn, additionally increases the wearer's CRIT DMG by 32%, lasting for 3 turns.

Used by 11 characters
2-Piece
Increases the DMG dealt by Follow-Up ATK by 20%.
4-Piece
When the wearer uses a Follow-Up ATK, increases the wearer's ATK by 6% for every time the Follow-Up ATK deals DMG. This effect can stack up to 8 time(s) and lasts for 3 turn(s). This effect is removed the next time the wearer uses a Follow-Up ATK.
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2-Piece
Increases ATK by 12%.
4-Piece
Increases the wearer's CRIT Rate by 6%. After the wearer uses a Follow-Up ATK, increases DMG dealt by Ultimate by 36%, lasting for 1 turn(s).

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2-Piece
Increases the wearer's CRIT DMG by 16%. When a target summoned by the wearer is on the field, CRIT DMG additionally increases by 32%.

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2-Piece
Increases Break Effect by 16%.
4-Piece
Increases the wearer's Break Effect by 16%. After the wearer inflicts Weakness Break on an enemy, regenerates 3 Energy.

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2-Piece
Increases SPD by 6%.
4-Piece
When the wearer or their memosprite provides healing to ally targets other than themselves, the wearer gains "Gentle Rain," which lasts for 2 turn(s) and can only trigger once per turn. While the wearer has "Gentle Rain," SPD increases by 6% and all allies' CRIT DMG increases by 15%. This effect cannot stack.

Used by 1 character
2-Piece
Increases Imaginary DMG by 10%.
4-Piece
When dealing DMG to debuffed enemy targets, the wearer has their CRIT Rate increased by 10%. And when they deal DMG to Imprisoned enemy targets, their CRIT DMG increases by 20%.
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2-Piece
Increases Break Effect by 16%.
4-Piece
When the wearer uses their Ultimate on an ally, all allies' Break Effect increases by 30% for 2 turn(s). This effect cannot be stacked.

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2-Piece
Increases CRIT DMG by 16%.
4-Piece
When the wearer becomes the target of another ally target's ability, gains 1 stack of "Help," stacking up to 2 time(s). If there are 2 stack(s) of "Help" when the wearer uses their Ultimate, consumes all "Help" to increase the wearer's ATK by 48% for 1 turn(s).

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2-Piece
Increases CRIT Rate by 8%.
4-Piece
After the wearer uses Basic ATK or Skill, if the wearer's memosprite is on the field, increases Max HP of the wearer and their memosprite by 24%, and increases all allies' DMG dealt by 15%, lasting until after the wearer's next use of Basic ATK or Skill.