
Situational—Argenti is a PF AoE niche / The Herta battery. Ultimate “For In This Garden, Supreme Beauty Bestows” hits every enemy on the field in one cast. Best with The Herta / Sunday / Huohuo / Tingyun. As main DPS, mostly PF; as partner, spam 90-cost Ult for The Herta. Skip when you don’t play PF and already battery The Herta with Serval/Jade.
Argenti is a 5★ Physical Erudition Main DPS. Skill “Justice, Hereby Blooms” is the primary in-combat spend. Ultimate “For In This Garden, Supreme Beauty Bestows” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.
Light Cone
An Instant Before A Gaze
Signature BiS when owned.
Relic Set
Scholar Lost in Erudition (4pc) + Sigonia, the Unclaimed Desolation (2pc)
Standard Erudition relic direction for Argenti.
Body
CRIT Rate%
Main stat
Feet
ATK%
Main stat
Sphere / Rope
Physical DMG% · ATK%
Substats
CRIT Rate ≥ CRIT DMG > ATK%
For In This Garden, Supreme Beauty Bestows carries most of the kit’s damage or utility—level this first.
Sublime Object supports the main rotation—raise after the top priority traces.
Justice, Hereby Blooms supports the main rotation—raise after the top priority traces.
Fleeting Fragrance is last priority outside of filling trace materials.
Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.
Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

5★ · Path cone
Increases the wearer's CRIT DMG by 0.36%. When the wearer uses Ultimate, increases DMG dealt by the wearer's Ultimate based on their Max Energy. Each point of Energy increases DMG dealt by Ultimate by #2[f2]%. A max of 180 points of Energy will be taken into account for this.
Why it works —Signature / best-in-slot when owned—passive lines up with Argenti’s kit triggers.

5★ · Path cone
For every enemy on the field, increases the wearer's ATK by #2[f1]%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 0.3% for 1 turn.
Why it works —Flexible alternative on the same path—equip if you already own it at higher superimposition.

5★ · Path cone
Increases the wearer's ATK by 0.08%. After using an attack, for each enemy target hit, additionally increases ATK by 0.04%. This effect can stack up to 5 times and last until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 0.08%, lasting for 1 turn(s).
Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4★ · Path cone
Increases the wearer's DMG by 0.12%. For every enemy defeated by the wearer, the wearer's ATK increases by 0.04%, stacking up to 3 time(s).
Why it works —Budget path cone—fine while building the account.



Primary multi-target Erudition team for Argenti. The Herta, Sunday, Huohuo are the partners the kit / endgame clears assume first.

Core carry for this shell — owns the damage plan and sets the rotation pace.
The Herta is the damage seat in this shell — build the supports around their rotation, not the reverse.
Sunday is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.
Huohuo covers healing (and often Energy / cleanse) so the carry can stay on-curve.
Deals Physical DMG equal to 140% of Argenti's ATK to one designated enemy target.
Deals Physical DMG equal to 150% of Argenti's ATK to all enemies.
Consumes 90 Energy and deals Physical DMG equal to 192% of Argenti's ATK to all enemies.
For every enemy hit when Argenti uses his Basic Attack, Skill, or Ultimate, regenerates Argenti's Energy by 3, and grants him a stack of Apotheosis, increasing his CRIT Rate by 3.3%. This effect can stack up to 10 time(s).
After using the Technique, enemies in a set area are inflicted with Daze for 10 second(s). Dazed enemies will not actively attack the team. When attacking a Dazed enemy to enter combat, deals Physical DMG to all enemies equal to 80% of Argenti's ATK and regenerates his Energy by 15.
Consumes 180 Energy and deals Physical DMG equal to 336% of Argenti's ATK to all enemies. And further deals DMG for 6 extra time(s), with each time dealing Physical DMG equal to 114% of Argenti's ATK to a random enemy.
Each stack of Apotheosis additionally increases CRIT DMG by 4%.
Is it worth getting?
Modest E1: Flat combat-stat bump tied to a specific trigger. Helpful padding, not a build-defining unlock.
If the number of enemies on the field equals to 3 or more when the Ultimate is used, ATK increases by 40% for 1 turn(s).
Is it worth getting?
Stat-leaning E2: Flat combat-stat bump tied to a specific trigger. Clear damage, but it does not rewrite Argenti’s rotation the way a mechanic eidolon would.
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Is it worth getting?
Skill + Talent levels only (+2). Free if you roll into it; never spend currency aiming for E3.
At the start of battle, gains 2 stack(s) of Apotheosis and increases the maximum stack limit of the Talent's effect by 2.
Is it worth getting?
Side-grade: At the start of battle. Happy if it drops; not a planned stopping point.
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Is it worth getting?
Ultimate + Basic ATK levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.
When using Ultimate, ignores 30% of enemy targets' DEF.
Is it worth getting?
Whale ceiling: Adds DEF ignore or shred on the enhanced hit. Only chase if Argenti is your dedicated Erudition main and E0–E2 already feel finished.
Argenti is fully usable at E0. Dedicated mains often stop at E0 before chasing higher. First stop: E0. Endgame target: E0.
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